Showing posts with label Missions. Show all posts
Showing posts with label Missions. Show all posts

Wednesday, June 02, 2010

The End is Coming... Are You Wearing Clean Underwear?

I haven't done a list post in a long time, but what should I do a list about? I have already gone over everything that I am looking forward to in the next update. Hell, I have already gone over a lot of things. But there are a lot of things that still need to be completed before the next update. That would make a good list!

10. Finish Kurodachi - DONE - This one was my main focus for the last couple of days. I got all my Krabkatoa shells and turned them in on Monday. I love it so far. I can't say whether the damage is better or worse over time than Hagun, but it is looking good so far.

9. Finish meriting BLM - This should have been done a long time ago. I did just dump 8 more merits into Thunder and Ice potency, but I still need 10 more to top that off. Then I need to do Enfeebling Magic merits. And then I have to see what I want to do with tier 2 merits.

8. Finish Radennotachi - Haven't even started working on this, and it is probably going to be back burner for other Magian weapons I need to get done. My math shows that it is slightly better than Hagun, but not by much. Even with Kurodachi, there are still places for the Radennotachi, like on Salvage bosses or just about any place that you don't want to feed mobs a lot of TP.

7. Finish the Cure Potency Teiwaz - This is probably my next highest priority not only because it is an amazing piece of equipment, but also because Omoi has one and we are close to being on the same stage. She owes me some dead Trents. :)

6. Finish the Thunder Potency Teiwaz - Another hot piece of gear that I need to get done. Especially if the weapons are going to get better as SE extends trial of the Magians. My BLM would love this, especially now that I am getting closer to having a good Elemental set on my BLM.

5. Finish the OAT Goshawk - This weapon is just insanely good, but you have to understand the math to understand why. 600 Delay makes it look really slow, but for a job that can get to a 5-hit build the extra Delay means you have a lot more space to mess around with the Store TP you are wearing. This one is going to kill a whole lot of RNG.

4. Finish the Wings Missions - While this one isn't as important for this update, unless they require the current mission set complete to finish the Wings quests, it is still good to be ready for the end when it does come. I don't want to be locked out of Walk of Echoes when it is opened.

3. Finish the Wings Quests - I am all caught up in Bastok, but I still need to finish the Sandy and Windy quest lines. Iz is almost caught up to me on the Sandy quest line so I will probably do that with him, but Omoi is way past me on the Windy storyline. Maybe she will help me go back and finish them. :)

2. Start really meriting my RNG - While my gear is great on my RNG, my merits for the job are pretty lacking. I will occasionally toss a merit hear or there, but it's really time I knuckle down and get them done, especially because the tier 1's are pretty darn good for RNG.

1. Finish my Morrigan's set - I don't know if I will get this done in time, but it is a pretty big goal for me. I already have two ingots and I should be able to get at least 1 more before the end of the week, but I am only getting about 1 or so a week, and I will never be able to get all 12 before the update. And then I need to get the O. Ingots for the head.

Those are what I wish I could accomplish before the June 2010 Update, but I won't be able to finish them all. What do you wish you could finish before you have to level all your jobs to 80?

Tuesday, March 02, 2010

The Breakdown -- Part 1: Missions and Quests.

I have been thinking about how to approach everything that was announced Sunday and I have decided it's going to take at least a week to cover everything in detail. I have been scouring the Interverse™ to find all of the details I could on everything that is being discussed about everything that was released.

As a general reference for the coming weeks worth of posts here is SE's plan for the next year of FFXI.

The first section that SE talked about was Missions and Quests. Normally for the update notes this would be one of the most boring section. Not because the missions and quests are boring but because there isn't much to talk about the update notes for them. The coming update will give us the second to last set of missions, so things should be ramping up to a good conclusion.

Here is what SE has to say about the missions:

The Story Continues!
New Wings of the Goddess missions will be coming to you in the March version update!

Nerves run high as the embattled Allied Forces march on the enemy's heartland, Valdeaunia, to execute a daring operation to strike down the Shadow Lord. Charged to stand at the helm of this desperate campaign is the celebrated San d'Orian hero, Sir Ragelise B Baloumat of the Knights of the Ironcrest Hawk…

Dauntless soldiers who would dare follow Castle Zvahl's perilous passageways to their end will find themselves standing before the Throne Room. There, they will learn the true identity of the imposing dark figure whose entrance is heralded by a garrulous imp…

The repercussions of Atomos' mindless devouring of memories and time have extended even to the present. The ominous comet has again appeared, this time above the skies of San d'Oria and far closer now than ever before. What could this possibly portend for the future of Vana'diel…?

What will become of the heroes and heroines of the Allied Forces? All will be revealed upon the release of the March version update!

The Wings of the Goddess mission storyline draws ever nearer to its epic finale, with but one more set of episodes to follow those of the March version update.
There is one big difference though between the normal missions and quest update and this one. That is the Trial of the Magians, which I am now official declaring the Trial of the Moogles™. And the Moogles are doing a good job of getting me excited about the update.

In all of SE's normal vagueness, we are left wondering what exactly it is that we are getting out of this new system. Here is what they have said so far:
“Trial of the Magians” is the title given to a new quest series designed especially for level 75 characters.

Quest Structure
The quests will be divided into a number of categories, and progression in each will allow players to earn different rewards. The following quest branches and more are being considered:

- Weapon enhancement.
- Armor enhancement.

Trial of the Magians will be introduced to the game in multiple stages, with the initial set of weapon enhancement quests slated for addition in the March version update.
Enhancing a Weapon

A Trial of the Magians weapon enhancement quest can be initiated by first trading a suitable weapon to a Magian Moogle NPC, at which point a list of corresponding quests will be displayed. Players may choose a quest based on difficulty level and the enhancement they would like added to their weapon, which will be granted upon the fulfillment of the quest objective.

A single weapon can undergo numerous upgrades. By trading an already-enhanced weapon to a Magian Moogle, players can undertake successive quests to have it further improved. Multiple quests can be undertaken simultaneously.

By repeating the quests, up to 80 different features can be added to a single weapon. With figures such as Damage and Delay added to the equation, there exist 500 possible attribute patterns for a single quest branch!

There are also plans to make it possible to enhance Relic and Mythic weapons through Trial of the Magians. While players can expect quest difficulty to far exceed similar quests released thus far, we are confident the rewards will make it more than worth the while!
So what do we know so far?
  • You can only get the quest(s) at level 75. So this is an end-game thing, not a FoV type thing.
  • So far we know that you can do Weapon and Equipment Enhancement, but this coming update looks like it will only have Weapon Enhancements available.
  • You have to trade the weapon to get the quest, which means that the enhancements will likely be based and limited by weapon type. E.g. you won't be able to get the same damage bonuses for a dagger as you do for a Great Katana.
  • You will be able to pick your difficulty and/or your enhancement before you do the quests.
  • You can do multiple enhancements, and you can do them simultaneously.
  • Up to 80 different enhancements can be added and you can effect delay and damage too. By SE's math, this means you can make up to 500 different configurations for a single weapon.
These are the knowns so far, but I want to emphasize those aspects that I believe make this especially noteworthy. First, you can have multiple enhancements and you can get those enhancements at the same time. No pre-farming FoV, no selling off items that get crappy enhancements. Second, you get to pick the enhancements before you do the quests. While I have no hatred of the Random Number Generator (I do still play this game, which is a RNG nightmare) but I do like this very much. You get to plan out what you want and then work for it. Work/Reward ratio? Yes, please! Third, it sounds like this is end-game and difficult. I just hope that challenging means instanced/spawned fights like Fey weapons or something like that. I hope it is not gil-based like Salvage. I want to fight things, not farm crap.

That is it for Missions and Quests. What do you think of the Trials of the Moogles™?

Tuesday, October 06, 2009

POL News: Nation Missions A-Go-Go.

The new nation missions are announced in this tediously slow announcement cycle. So far we have MMM and the nation missions, and nothing else, and likely there will be not much else major announced besides a few job changes/additions and some not very creative way to get new augmented gear. I can't wait for these mini-expansions to be completed so they can go back to their decent updates. I have mentioned this before but I do not believe that FFXIV is having a major impact on the quality of the updates we are receiving because the game has been under construction for years now. We have already felt the impact of FFXIV. The real concern for me are these mini-expansions because the amount of time dedicated to working on the CS's and the missions likely consumes the time they should be working on new areas and actually end-game systems.

A couple of new missions is nice of course, but I have fallen behind on them again. I don't do this on purpose, but I think part of the problem is that I don't feel the motivation I once did to do these missions and enjoy them. The missions have become very easy, and they don't provide you with anything special. I remember the long, difficult fights to get to Sea with a fondness that has not been renewed since the release of Treasure of Aht Urhgan. I would like to do them for the storyline, but when there are no critical rewards involved in each mission the inertia of daily Salvage runs, events, Einherjar and real life concerns overwhelm any motivation to get them done.

The problem is that I have heard they are interesting and fulfilling cutscenes. That the stories being told now are far superior to the convoluted and sometimes befuddling CoP storylines. Have I just become the "smash enter through the cutscenes" person that I have always felt is missing the real enjoyment of the game? Have I become jaded? Well, obviously I have become jaded, but I do think I can still enjoy these cutscenes and missions. And I think leading up to the update I will give them another try.

For the full notes check after the cut.

Compelling Wings of the Goddess nation quests spanning the two central continents are set to continue in the fast-approaching November version update. As the Crystal War rages ever nearer to boiling point, the front of conflict shifts to the snowswept fields of Xarcabard. Brave souls who turn not their backs to the plight of the Allied Forces shall uncover the true pasts and deeds of the legendary heroes of whom songs are sung to this day...

San d'Oria: In a Flurry of White

As Allied operations in the Northlands commence in earnest, adventurers will accompany Squire Altennia and the Knights of the Carmine Swallow to lay an ambush in the snow-mantled passes of Beaucedine. The arrival of an unexpected guest in the form of young Excenmille serves to raise spirits, but the celebration is short-lived, for trouble is abrew. Faced this time with a horde of formidable foes and dangerously near to the heart of enemy territory, can another one of Excenmille's unconventional strategies hope to succeed? Victory rides upon the hulking frame of an unlikely ally!

Bastok: Scars That Never Heal


Disgraced when their captain is caught making an attempt on the President's life, the once-proud Mythril Musketeers are relegated to lowly positions in a penal regiment. As Nicolaus and Five Moons ponder the motives behind Captain Klara's unconscionable actions, they are greeted with another disturbing development—Zeid has gone missing. The search for their former comrade takes on twist after turn as adventurers come face to face with the shocking truth behind Klara and Zeid's troubled pasts...

Windurst: Howl from the Heavens

The Federation forces have won a bitter victory, driving the Shadow Lord's minions from Fort Karugo-Narugo at considerable cost to themselves. As the battle-weary mercenaries lick their wounds, the massive legions of the Beastman Confederate continue their inexorable advance toward the capital.
Robel-Akbel, Lehko Habhoka, Karaha-Baruha, and two unheralded guests from the Mithran motherland—each harbors their own secret motives as they hurtle towards the climactic confrontation, with forgotten histories set to be revealed...!

Wednesday, August 05, 2009

Latent Effect: Treasures of Aht Urhgan Rings.

Latent Effect is our newest column from Samuraisoldier, as he sets out an aim to challenge your preconceptions about what you can and can't do with your character and choices in gear in the world of Vana'diel. Sammy is as Sammy does. You can't stop him, you can only hope to contain his love of gear that he still needs to get.

The world of internet gaming is a booming industry, and everyone picks up the remote for their own reasons. Whether its to pwn someones face in Halo, or helping a friend through a tricky part in a game, there is a greater sense of fulfillment when connecting with other real people through your favorite video game, over playing with yourself (lol).

People play MMOs for a few different reasons. Some people play because their friends play it so much, there has to be something fun about it. Others play it because of the cool gear they can attain through arduous hours of game play, just to stand around and gloat in their sexiness. Final Fantasy players? We have been lured in by great story lines, kick-ass cut scenes, and well, really awesome gear. Luckily, for us FFXI players, completing story lines not only furthers our achievements while unlocking further territories, missions, and quests, but it also gives us access to some of the most worthwhile pieces of equipment.

Everyone who has completed the Rise of the Zilart missions remembers the time they beat those hellish Ark Angels, stood out in Sky, and contemplated where they want to go with their earring selection. When you finish Chains of Promathia, you'll probably even screen shot yourself receiving your Rajas Ring, or any other ring for that matter (get a Rajas Ring =Þ).

Today's topic: Treasure's of Aht Urhgan rings.

While I am quite sure that you will love being the submissive slave to the tyrannic tirades and tasks of Naja Salaheem, you're most likely to work on your ToAU missions to receive Salvage access (you bet we're gonna discuss that place quite a bit in the future), and to get hold of one of these unrivaled rings. We're going to take a quick look at the three rings, and then discuss possible alternatives for each.

The Ulthalam's Ring - Level 50 - great to have an end game item at such a low level. Accuracy and Attack +4 - one of the games few rings to combine both accuracy and attack on the same ring. In assault (these stats are NOT only limited to Assault's, but also to Nyzul Isle Assault's, and Salvage) - Strength and Dexterity +4 - some amazing stats, even better for the two-handed weapon wielders. Adds "Regen" effect - any extra ticks of HP can help us achieve our goals, so any item with Regen effect is a good thing.

The Jalzahn's Ring - Level 50 - same thing for all the rings =). Ranged Attack (RAtt) and Ranged Accuracy (RAcc) +6 - wow. Anyone who uses ranged weapons for their damage output, will surely appreciate all that sexy, and wants a piece of that. In Assaults - Agility +6 - some more ranged accuracy, and a boost to ranged weapon skills that have AGI as a modifier. Enhances "Snapshot" effect - reduces the delay of your ranged attacks. Sounds like Haste for a RAtt player, more attack rounds equal more damage, remember? All Right!

The Balrahn's Ring - Level 50 - yadda yadda yadda. Magic Accuracy +4 - from what I see, and correct me if I'm wrong, this is the highest amount of pure magic accuracy (MAcc) you can have in the ring slot. In Assaults - Intelligence, Mind, and Charisma +4 - all amazing stats on a ring. Adds "Refresh" effect - okay, broken. Refresh, like Regen, is one of those effects Square Enix places on certain pieces of gear, but in the case of Refresh, EVERYONE WANTS THAT GEAR!

Being that we all want to get the most out of our equipment and the slot they occupy, let's take a deeper look at each ring and its possible alternatives.

The Ulthalam's Ring. Accuracy and Attack +4. No other rings barring a Divisor Ring and Mars Ring (I am going to continuously LOL Absolute Virtue drops) give you both accuracy and attack. ANY damage dealers dream. Anyone who adds Accuracy and Attack to their build, will directly increase their damage dealt. Plain and simple. During Assault's is where this ring really shines. Adding the STR and DEX just adds more accuracy and attack, again, especially for the two-handers. Mr. Iron Will himself described this ring to me as a mini Mars ring during assaults, to which I have to agree. Adds "Regen" effect is always a nice thing, but its not any reason to sway to to pick this ring over any other ToAU reward. Possible alternatives. Well, you can spam the assault that gives you the Divisor Ring, I know after this post, I sure as hell will! Accuracy +6, Attack +3, when your players level is a multiple of 5. Great! 75 IS a multiple of 5, sweet deal for us DD's. Aside from our lottery drop, we have a Sniper's ring and its +1 version. The normal quality (NQ) has both 5 Acc and RAcc on it, while the white boxed +1 (everyone loves the white box) has +7 Acc and RAcc. Level 40 and +7 to those stats? Yes please. A Toreador's Ring, at level 57, which is a bit above the Ulthalam's 50, has 10 HP and 7 accuracy. A great ring for someone who doesn't need the extra RAcc. Seems as if Monks benefit from this one the most. Blood Ring is a free level 70 Sniper's ring without the RAcc, gives some added "resist" stats, and is obtained from a low tier Zeni Notorious Monster.

The Jalzahn's Ring. RAcc and RAtt +6. Close to heaven for a RAtt user. Why close to heaven? Bellona's Ring (lol) is heaven, thats why. RAcc and RAtt +8 on Bellona's Ring is unmatched. Where else can we get RAcc and RAtt on the same ring? There is a Bowyer's ring, at level 29 you get +3 on these stats, which isn't close to the stats of Jalzahn's ring. During Assaults is where we get some added amazing stats, however my only concern with this ring is that it is VERY limited to the jobs that can benefit from them. Possible alternatives. Behemoth ring (+1)- HP +10(+12), accuracy -11(-10), ranged accuracy +11(+12). Okay, no more NQ on this, spend the money on the +1! Full time this on both ring slots if you're a Ranger - unless you don't need the RAcc, and there are very juicy possibilities for the second ring for your RNG. Seriously, HP +12, RAcc +12? WHEE!!! Other top tier options are the Coral ring or the much nicer HQ (remember, we love white boxes) Merman's Ring. Acc -8, RACC +10, and magic damage taken -4%. Well, I think most End-game RNG's can cream right now. Firstly, if you pull hate at end game RNG, go sell your bow and sit in a corner. NO! I SAID NO! Stop showing off and let your team do its thing. You (yes, YOU ranger bots sniping arrows at the mob from a distance, better not take any physical damage, because THAT will most likely cause a HUGE distraction to your Linkshells fight, and cause the mob you've all gathered together to fight to move and chase you) need to learn to control your hate and if by chance you take damage, make sure its the ranged magic damage you're taking. And guess what? that -4% magic damage you get on the Merman's ring is great if you're sitting at a distance. Mage's pay extreme amounts for some damage down gear, and RNG's get it along with other juicy stats on these rings.

The Balrahn's Ring. Magic accuracy +4. No other ring rivals this statistic at level 50, and nothing rivals it until level 75, when you can obtain the Omega Ring (INT, MND, CHR, MAcc +3), and STILL, the pure MAcc stat is unrivaled. *breathe* Possible alternatives? Insect Ring? MAcc +2 falls a bit short. Fail. INT or MND rings? They're nice to look at but no. Fail. During Assaults - INT, MND, and CHR +4. All of these stats boost that beautiful MAcc even more when casting spells on the mob, or casting spells on yourself. Adds "Refresh" effect. Okay, go ahead and find me another ring with Refresh on it! Hercules ring? Two jobs only, and Paladin is the only job that really gets that ring. So, back to Refresh. A MP users dream. Wait. Wet dream. While a players HP can be replenished over time with Regen or direct cure spells, MP refreshing is not so simple. Devotion is the closest ability to "curing" a mage's MP pool. With capped Tier two merits on your White Mage, you'll have this ability at a ten minute recast. Not exactly an efficient method of Refresh, but seems to be an awesome ability to merit. You will either need pieces of gear to have "adds refresh effect" on them, or to have a spell cast/ability used upon you, to slowly recover a certain amount of MP per tick of time.

Sammy says:

I don't see much of an option here. Unless, AND ONLY UNLESS, you decide that you will never level a mage job, or don't give a damn about it, pick a different ring. As for me, I'm going with the Balrahn's Ring. Hell, my highest mage job is 44 (yeah, yeah, currently leveling it), and even with 5 melee jobs at 75 that can benefit from an Ulthalam's ring, I'm still picking this ring. As any mage job that has to directly effect a mob through spells or songs, landing your spell on its first cast is not only crucial to your limited MP pool (damn you Taru's), but usually crucial to the turnout of each fight you engage in. All of the melees, tanks, and other mages in your party will appreciate the extra haste/cure/protect/shell/refresh(RDM's) MP you will have, or simply the extra time you have to focus on the parties needs, all while your enemy will have to suffer the negative stat you've just imposed on them. No one wants to enter a fight and see their mage cast Paralyze three times before it lands. Think an MP ring can replace this ring? Wrong! Except for the tiny, tiny spot where Red Mages convert their HP to MP, and have that limited amount of MP to cast cures on themselves and maybe others, stats, especially one like MAcc will always be greater than a few extra MP (Credit to Potpressure for the persuasion). Like a baseball player who can throw the ball 100 miles per hour, what does it matter if you can't hit the side of a barn? Need some accuracy to support all that trash you're throwing!

Aside from all that, it has THE highest amount of pure MAcc piece usable by all jobs, barring Aureole, which is a ranged item Absolute Virtue drop (again, lol) and the new ammunition piece, Sturm's Report, that gives you +15 MAcc, however, only during Campaign. This ring is a Red Mage's godsend, especially when the additional stats are available. Count with me now. Dualist Chapeau, Morrigan's Robe/Dalmatica, Poison Taster's cape (poison potion needed - don't worry, stoneskin will take care of that), this ring, and Sanction refresh adds up to what? 5MP/tick! Sex anyone?

No other ring will give you the MAcc needed for your spells/songs at such low levels, and during Assaults/Nyzul Isle/Salvage, THERE IS NO BETTER RING! Now, now. All you damage dealers, hold your horses. Get a Sniper's ring +1 or Toreadors ring. Granted, at times where the additional stats come into play, you won't find a ring matching an Ulthalam's, but we don't all live in Salvage (although, sometimes I wish I did). Any DD will be able to appreciate almost double the accuracy gained from these Auction House alternatives and at full time. Ranged attack user? Get a Merman's or Behemoth's Ring +1. Jalzahn's Ring is just too limited for me to think its worth Naja Salaheem's biddings.

Agree? Disagree? Think I'm a Dum-Dum? Leave a comment either way ^.^ Next weeks discussion: A low level earring that will make your mages hate you. Until then, Happy Hunting!

Tuesday, July 21, 2009

Grading the July Update.

Initial reactions are never a good grade of how good anything really is, and this update is no exception. Iceblazek went from hating the update as he was downloading it, to absolutely loving it when it appeared that we may have been killing the first Amphiptere on Odin and maybe even the whole game.

After an enjoyable night testing out new mobs and the new Union system even I have to admit I was much more pleased with this update than I thought I was going to be. To evaluate this update though, we need to look at other updates and juxtapose this one with those to get an idea of just how good it is. The last update was on-balance pretty disappointing, in fact, I didn't really remember what was added in the last update, so I had to check. There were some significant additions, but nothing really said "new" like we have had in the past. There were four significant additions in the April Update. 1) The new WHM JA's (and the RDM and SMN additions), 2) ANNM's and Augmented Items, 3) Gobbiebag expansion. There was definitely more and people will love pointing out the things I missed, I am sure.

Compare that to this update and we can see that this update is probably a little better overall. We got two new zones, which is something we really haven't gotten in almost a year and a half. Included in those zones are three new mobs and several potential melee and BLM XP areas. We got new JA's for NIN, which I believe was sorely in need of some kind of improvement to balance them with PLD. Now, I still believe that those improvements don't fix what is really needed for NIN, which is a bit more survivability.

The Union system is definitely interesting and rewards doing Campaign even if you have to be lucky to get those rewards. It definitely spices up Campaign a bit. We got the long awaited Campaign bodies which were about as good as I expected, the tanking body is great but the rest of them are pretty mediocre. Finally, we have a little bit of a surprise in the large number of Wings missions that were added. There are other things that still need to be determined, like the quality of the Fairy weapon quests and if this FoV stuff is even worth it.

Overall, I would have given the last update about a C- and this update was a little better than the last, that being said, and even considering the positive things I have said so far, this update doesn't really have that much going for it either. New zones are nice, but you need to have a reason to be in those zones besides just doing Campaign. New JA's are good too, but why do they share a recast and have diminishing effects? Union is decent, but the rewards are pretty weak and will soon flood the market and crush the cost of all of the items, except for the ancient currency which don't drop very much at all. One of the Campaign bodies is good, the rest are in line with the "mehness" of the other parts of the set.

I am holding out hope for the Fairy weapons, the packs of mobs you have to fight to get the rewards looks pretty difficult. I am thinking it will take more than a party to handle these and it looks like at least some of them resist sleep. The additional effects for these looked pretty good in the preview, but so did the FoV ones and we all know how they turned out.

So far I am giving this update a C+, but I still have my pen out and I am willing to improve the grade if things turn out to be better with the Fairy weapons. This update still has the problems that I had discussed before. It is tiny, it is uninspiring, it is flawed and it feels like there isn't anyone at SE that is motivating the forward momentum of the game right now. I can't wait until this cycle of crappy scenarios is over, but we still have at least one more coming before we get a regular update without all of this fluff. We can only really judge the direction of the game at that point.

Wednesday, July 01, 2009

Our Comprehensive Guide to the July 2009 Update.

The July 2009 Update is just around the corner so we have put together this guide to all the information we have about the coming update, including information about missions, job changes, events, equipment and even the Moogle Kupo d'Etat scenario! Stay tuned for any new information!

The July 2009 Update for FFXI is looking to be a decently balanced update with additional zones that we have been promised for a while. The much anticipated Campaign body pieces will become available after getting the new Campaign ranks. The two new zones - Beaucidine and Xarcabard - look to be very Campaign oriented and if the development team fulfills their promise, they will be oriented to high-level players. The "Union" system is being introduced to Campaign and the rewards look to be potentially pretty damn sweet. New Wings missions are being added, but it doesn't look to be too many. Moblin Maze Mongers is getting an NPC-style addition. Finally, there are currently unannounced Job Adjustments.

Our complete and comprehensive coverage of the July Update is listed after the break!

Update Information

Wings of the Goddess Missions

→ Two new missions added.
*"A Traitor in Our Midst!" and "The World Will Choose..." both listed as titles in the update notes.

New Areas

→ Beaucedine Glacier (S) and Xarcabard (S) will be opened.

Job Adjustments

→ Ninja
*Two new Job Abilities are being added: Yonin and Innin.
*Mijin Gakure will now not cause weakness after being raised. Ninja's that use Mijin Gakure will be at 50% health after being raised.

Campaign

→ Beaucedine Glacier (S) and Xarcabard (S) are available for Campaign conflicts.
→ Two new Campaign medals will be available.
→ New equipment - including Campaign body pieces - will become available via purchase with Allied Notes with requisite Campaign medal.
→ "Union" system introduced.
*The Union system is an open, campaign-based battle system.
*Success under the Union system will yield rewards including Dynamis currency, synthesis materials, and spoils of the Beastman Confederate. Treasure will be distributed via caskets after each battle.
*Participation is required, and rewards will only be awards based on a minimum level of participation.

Moblin Maze Mongers

→ A new Maze Voucher and Goblin companion added.
*Goblin companions will be able to level up and specialize similar to NPCs.
*Goblins initial start as the "All-Rounder" then other job options include "Walloper" melee, "Barrager" ranged attacker and "Spellslinger" mage.
*Each Goblin job will have unique special abilities.
*Maze Runes that enhance your Goblin companion added.
→ New augmented gear unique to MMM added.

Site Coverage

*POL News: A Warm Day in Xarcabard.
*Morning in Vana'diel: Questing Missions and Missing Quests.
*POL News: On the Campaign Trail.
*POL News: Wings takes flight.
*POL News: Moblins Take Up Heart Surgery
*POL News: Ninja Booty!

Square Enix POL Announcements

*Campaign Gets Reinforcements!
*Winds of the Goddess Missions!
*Moblin Maze Mongers Delve Deeper Into Your Heart!

*Job Adjustments and Additions Part I