Latent Effect is our newest column from Samuraisoldier, as he sets out an aim to challenge your preconceptions about what you can and can't do with your character and choices in gear in the world of Vana'diel. Sammy is as Sammy does. You can't stop him, you can only hope to contain his love of gear that he still needs to get.
Ding! Level 30! Finally! What does this mean? Well, for start-up players, they can finally go obtain the advanced job they are interested in leveling all the way to 75. For some of us, we will already be leveling what will become our third or fourth or tenth level 75 job!
All that great gear and awesome abilities to look forward to, you feel stuck in the repetitiveness of level 30, and are looking for a great way to speed up your low level experience point parties. You know that leveling a heavy damage dealing job is in your future, but still unsure of what to pick let alone gear selections, and sub-jobs. There are quite a few options but today, we will discuss a great low level sub-job for damage dealers level 30+, and one of the best latent effect earrings for damage dealers for the levels to come.
The Wyvern Earring - level 30 - Latent Effect: Haste +5%. Eh? 5% Haste on an earring? That's right! All that lovely haste at such a low level will allow ANY DD (damage dealer) to do their job a bit better. How to activate the latent effect? Set your support job to Dragoon (I know a few people who want to say set your main job to Dragoon) and wear this earring and shazam! +5% Haste!
Now. The next question is, does setting our support jobs to Dragoon, and adding 5% haste in one of our earring slots, increase our damage output over subbing the more popular Warrior or Samurai sub-jobs?
While /WAR may be the sub-job most low level parties want you to show up as, some parties really could care less. They might just need a heavy DD. And while at level 30+, Berserk, a level 15 ability of Warriors, will boost your attack significantly for a 3 minute period, subbing DRG (Dragoon), will give you an Attack Bonus job trait, which is always active. Couple that with the use of Jump, a 90 second ability we can obtain at level 10 DRG which is an instant, free attack round, and the Haste +5% on our earrings, and any Two-Hander will definitely pull some extra hate. Be careful though, pulling hate will sometimes put a strain on your mages, so make sure you have a way to defend yourself.
Let us fast forward a bit to level 50. Our /WAR now gives us Defender, which increases defense while decreasing attack, and the ever popular Double Attack job trait. Subbing SAM adds Hasso to our lineup of attack bonus job abilities, which increases STR, accuracy, and attack speed. Sounds to good to pass up eh? Well, at level 50+ we start seeing some haste gear in our setups, and like many other bonuses, the more haste you have, the more noticeable it is. Almost everyone will be adding a Swift belt (haste +4%, ACC +3, ATT -5) to their setups at 50, some lucky players may even add a Velocious belt (haste +6%) at 55. SAMs get the Fuma/Sarutobi Kyahan (haste +3%) at level 39 as well. WAR's and DRK's get a Blitz ring (haste +1%) With the extra 5% haste on the earring, along with say, a Swift belt and Sarutobi Kyahan for your SAM, youll have 12% haste at level 50, an extra attack round in Jump, Meditate from your main job, Hasso. . . See where I'm going? All this attack will increase your MP sponginess (a real word) so again, make sure you have some way to defend yourself. SAMs get Seigan and Third eye, the abilities to anticipate physical attacks. DRKs get Weapon Bash and Stun, both which stun the target, giving your party members time to help your dying behind. WARs only get Defender, so don't spam your abilities unless you enjoy tanking with your face. (This method of tanking usually ends up with someone in the dirt.)
Past level 60 is where this earring and sub-job lose some of their flare. Most heavy DD's will start to sub SAM for Meditate, a DD's dream job ability. More instant TP at a 3 minute recast, coupled with Hasso, will make you the MP sponge you've always wanted to be. Prepare to pull hate while subbing SAM. While subbing DRG, we receive an Accuracy bonus trait which is very nice for any DD. As for /WAR, we gain an Attack bonus trait. Unless your main job is SAM, /SAM gives us the best bonus at 60+ to deal some serious damage.
At 70+, /SAM is almost always the best bet for a heavy DD. The biggest advantage you get from subbing SAM is at level 70, is from the ability Seigan, allowing you to anticipate some attacks, and not die as much. Subbing DRG at 70 is a very nice alternative though. ATT and ACC bonus traits which are always active. With Jump at a 90 second recast, and High Jump at a three minute recast, we receive 3 attack rounds (two Jump, one High Jump) in 3 minutes. Again, those extra damage rounds, along with haste +5% on the earring, will most definitely pull some serious hate.
Sammy says:
Get this earring for all your two-handers at their lower levels. Haste +5% is a really big stat bonus to pass up, and /DRG is a really powerful sub-job until Meditate on /SAM becomes available. Even closer to 75, the Jump and High Jump abilities, along with the Haste, will help your character burn through mobs a bit faster, and make your mages burn some more of their precious MP on you!
My favorite job for this earring? SAM/DRG. Meditate, Hasso, Weapon Skill, Jump, High Jump, Weapon Skill, Seigan, Third Eye? Seems unbeatable to me.
My favorite SAM/DRG setup?
Want to poke birds on your SAM? (Note to Ringthree: =Þ)
Have fun with your player, and make yourself as useful as possible to every party you join. No one likes to be gimp, but everyone LOVES to pull hate. Find any useful information here? Think I'm a dum-dum? Leave a comment! Next week, I am going to discuss the ever popular Square Enix Security Token, and its latent effects. Until then, Happy Hunting!
Thursday, August 20, 2009
Latent Effect: Wyvern Earring
Wednesday, August 05, 2009
Latent Effect: Treasures of Aht Urhgan Rings.
Latent Effect is our newest column from Samuraisoldier, as he sets out an aim to challenge your preconceptions about what you can and can't do with your character and choices in gear in the world of Vana'diel. Sammy is as Sammy does. You can't stop him, you can only hope to contain his love of gear that he still needs to get.
The world of internet gaming is a booming industry, and everyone picks up the remote for their own reasons. Whether its to pwn someones face in Halo, or helping a friend through a tricky part in a game, there is a greater sense of fulfillment when connecting with other real people through your favorite video game, over playing with yourself (lol).
People play MMOs for a few different reasons. Some people play because their friends play it so much, there has to be something fun about it. Others play it because of the cool gear they can attain through arduous hours of game play, just to stand around and gloat in their sexiness. Final Fantasy players? We have been lured in by great story lines, kick-ass cut scenes, and well, really awesome gear. Luckily, for us FFXI players, completing story lines not only furthers our achievements while unlocking further territories, missions, and quests, but it also gives us access to some of the most worthwhile pieces of equipment.
Everyone who has completed the Rise of the Zilart missions remembers the time they beat those hellish Ark Angels, stood out in Sky, and contemplated where they want to go with their earring selection. When you finish Chains of Promathia, you'll probably even screen shot yourself receiving your Rajas Ring, or any other ring for that matter (get a Rajas Ring =Þ).
Today's topic: Treasure's of Aht Urhgan rings.
While I am quite sure that you will love being the submissive slave to the tyrannic tirades and tasks of Naja Salaheem, you're most likely to work on your ToAU missions to receive Salvage access (you bet we're gonna discuss that place quite a bit in the future), and to get hold of one of these unrivaled rings. We're going to take a quick look at the three rings, and then discuss possible alternatives for each.
The Ulthalam's Ring - Level 50 - great to have an end game item at such a low level. Accuracy and Attack +4 - one of the games few rings to combine both accuracy and attack on the same ring. In assault (these stats are NOT only limited to Assault's, but also to Nyzul Isle Assault's, and Salvage) - Strength and Dexterity +4 - some amazing stats, even better for the two-handed weapon wielders. Adds "Regen" effect - any extra ticks of HP can help us achieve our goals, so any item with Regen effect is a good thing.
The Jalzahn's Ring - Level 50 - same thing for all the rings =). Ranged Attack (RAtt) and Ranged Accuracy (RAcc) +6 - wow. Anyone who uses ranged weapons for their damage output, will surely appreciate all that sexy, and wants a piece of that. In Assaults - Agility +6 - some more ranged accuracy, and a boost to ranged weapon skills that have AGI as a modifier. Enhances "Snapshot" effect - reduces the delay of your ranged attacks. Sounds like Haste for a RAtt player, more attack rounds equal more damage, remember? All Right!
The Balrahn's Ring - Level 50 - yadda yadda yadda. Magic Accuracy +4 - from what I see, and correct me if I'm wrong, this is the highest amount of pure magic accuracy (MAcc) you can have in the ring slot. In Assaults - Intelligence, Mind, and Charisma +4 - all amazing stats on a ring. Adds "Refresh" effect - okay, broken. Refresh, like Regen, is one of those effects Square Enix places on certain pieces of gear, but in the case of Refresh, EVERYONE WANTS THAT GEAR!
Being that we all want to get the most out of our equipment and the slot they occupy, let's take a deeper look at each ring and its possible alternatives.
The Ulthalam's Ring. Accuracy and Attack +4. No other rings barring a Divisor Ring and Mars Ring (I am going to continuously LOL Absolute Virtue drops) give you both accuracy and attack. ANY damage dealers dream. Anyone who adds Accuracy and Attack to their build, will directly increase their damage dealt. Plain and simple. During Assault's is where this ring really shines. Adding the STR and DEX just adds more accuracy and attack, again, especially for the two-handers. Mr. Iron Will himself described this ring to me as a mini Mars ring during assaults, to which I have to agree. Adds "Regen" effect is always a nice thing, but its not any reason to sway to to pick this ring over any other ToAU reward. Possible alternatives. Well, you can spam the assault that gives you the Divisor Ring, I know after this post, I sure as hell will! Accuracy +6, Attack +3, when your players level is a multiple of 5. Great! 75 IS a multiple of 5, sweet deal for us DD's. Aside from our lottery drop, we have a Sniper's ring and its +1 version. The normal quality (NQ) has both 5 Acc and RAcc on it, while the white boxed +1 (everyone loves the white box) has +7 Acc and RAcc. Level 40 and +7 to those stats? Yes please. A Toreador's Ring, at level 57, which is a bit above the Ulthalam's 50, has 10 HP and 7 accuracy. A great ring for someone who doesn't need the extra RAcc. Seems as if Monks benefit from this one the most. Blood Ring is a free level 70 Sniper's ring without the RAcc, gives some added "resist" stats, and is obtained from a low tier Zeni Notorious Monster.
The Jalzahn's Ring. RAcc and RAtt +6. Close to heaven for a RAtt user. Why close to heaven? Bellona's Ring (lol) is heaven, thats why. RAcc and RAtt +8 on Bellona's Ring is unmatched. Where else can we get RAcc and RAtt on the same ring? There is a Bowyer's ring, at level 29 you get +3 on these stats, which isn't close to the stats of Jalzahn's ring. During Assaults is where we get some added amazing stats, however my only concern with this ring is that it is VERY limited to the jobs that can benefit from them. Possible alternatives. Behemoth ring (+1)- HP +10(+12), accuracy -11(-10), ranged accuracy +11(+12). Okay, no more NQ on this, spend the money on the +1! Full time this on both ring slots if you're a Ranger - unless you don't need the RAcc, and there are very juicy possibilities for the second ring for your RNG. Seriously, HP +12, RAcc +12? WHEE!!! Other top tier options are the Coral ring or the much nicer HQ (remember, we love white boxes) Merman's Ring. Acc -8, RACC +10, and magic damage taken -4%. Well, I think most End-game RNG's can cream right now. Firstly, if you pull hate at end game RNG, go sell your bow and sit in a corner. NO! I SAID NO! Stop showing off and let your team do its thing. You (yes, YOU ranger bots sniping arrows at the mob from a distance, better not take any physical damage, because THAT will most likely cause a HUGE distraction to your Linkshells fight, and cause the mob you've all gathered together to fight to move and chase you) need to learn to control your hate and if by chance you take damage, make sure its the ranged magic damage you're taking. And guess what? that -4% magic damage you get on the Merman's ring is great if you're sitting at a distance. Mage's pay extreme amounts for some damage down gear, and RNG's get it along with other juicy stats on these rings.
The Balrahn's Ring. Magic accuracy +4. No other ring rivals this statistic at level 50, and nothing rivals it until level 75, when you can obtain the Omega Ring (INT, MND, CHR, MAcc +3), and STILL, the pure MAcc stat is unrivaled. *breathe* Possible alternatives? Insect Ring? MAcc +2 falls a bit short. Fail. INT or MND rings? They're nice to look at but no. Fail. During Assaults - INT, MND, and CHR +4. All of these stats boost that beautiful MAcc even more when casting spells on the mob, or casting spells on yourself. Adds "Refresh" effect. Okay, go ahead and find me another ring with Refresh on it! Hercules ring? Two jobs only, and Paladin is the only job that really gets that ring. So, back to Refresh. A MP users dream. Wait. Wet dream. While a players HP can be replenished over time with Regen or direct cure spells, MP refreshing is not so simple. Devotion is the closest ability to "curing" a mage's MP pool. With capped Tier two merits on your White Mage, you'll have this ability at a ten minute recast. Not exactly an efficient method of Refresh, but seems to be an awesome ability to merit. You will either need pieces of gear to have "adds refresh effect" on them, or to have a spell cast/ability used upon you, to slowly recover a certain amount of MP per tick of time.
Sammy says:
I don't see much of an option here. Unless, AND ONLY UNLESS, you decide that you will never level a mage job, or don't give a damn about it, pick a different ring. As for me, I'm going with the Balrahn's Ring. Hell, my highest mage job is 44 (yeah, yeah, currently leveling it), and even with 5 melee jobs at 75 that can benefit from an Ulthalam's ring, I'm still picking this ring. As any mage job that has to directly effect a mob through spells or songs, landing your spell on its first cast is not only crucial to your limited MP pool (damn you Taru's), but usually crucial to the turnout of each fight you engage in. All of the melees, tanks, and other mages in your party will appreciate the extra haste/cure/protect/shell/refresh(RDM's) MP you will have, or simply the extra time you have to focus on the parties needs, all while your enemy will have to suffer the negative stat you've just imposed on them. No one wants to enter a fight and see their mage cast Paralyze three times before it lands. Think an MP ring can replace this ring? Wrong! Except for the tiny, tiny spot where Red Mages convert their HP to MP, and have that limited amount of MP to cast cures on themselves and maybe others, stats, especially one like MAcc will always be greater than a few extra MP (Credit to Potpressure for the persuasion). Like a baseball player who can throw the ball 100 miles per hour, what does it matter if you can't hit the side of a barn? Need some accuracy to support all that trash you're throwing!
Aside from all that, it has THE highest amount of pure MAcc piece usable by all jobs, barring Aureole, which is a ranged item Absolute Virtue drop (again, lol) and the new ammunition piece, Sturm's Report, that gives you +15 MAcc, however, only during Campaign. This ring is a Red Mage's godsend, especially when the additional stats are available. Count with me now. Dualist Chapeau, Morrigan's Robe/Dalmatica, Poison Taster's cape (poison potion needed - don't worry, stoneskin will take care of that), this ring, and Sanction refresh adds up to what? 5MP/tick! Sex anyone?
No other ring will give you the MAcc needed for your spells/songs at such low levels, and during Assaults/Nyzul Isle/Salvage, THERE IS NO BETTER RING! Now, now. All you damage dealers, hold your horses. Get a Sniper's ring +1 or Toreadors ring. Granted, at times where the additional stats come into play, you won't find a ring matching an Ulthalam's, but we don't all live in Salvage (although, sometimes I wish I did). Any DD will be able to appreciate almost double the accuracy gained from these Auction House alternatives and at full time. Ranged attack user? Get a Merman's or Behemoth's Ring +1. Jalzahn's Ring is just too limited for me to think its worth Naja Salaheem's biddings.
Agree? Disagree? Think I'm a Dum-Dum? Leave a comment either way ^.^ Next weeks discussion: A low level earring that will make your mages hate you. Until then, Happy Hunting!
Wednesday, July 29, 2009
Latent Effect: Ares Great Axe?
Latent Effect is our newest column from Samuraisoldier, as he sets out an aim to challenge your preconceptions about what you can and can't do with your character and choices in gear in the world of Vana diel. Sam is doing his best Ahnuld impression today.
Well, well, well. You're a main WAR and you just finished upgrading all those juicy Salvage pieces at the expense of your Haub+1, seemingly endless amounts of hours, and all of your friends gil too! Now, with all that time and money invested, you sure as hell want to be contributing to your groups efforts as much as possible.
Before I begin, lets take a look at the most integral and important Ares armor which makes this post possible: Ares Cuirass. As a pure attack piece, this might be the cream of the crop. Lets talk about the stats! Defense 55 - not bad for a Warrior's body piece. HP & MP +3% - always good to have extra HP and MP in any piece of gear. STR + 12?!? Sign me up! VIT + 12 - great for Steel Cyclone, however most end-game WARs will use Raging Rush or King's Justice. Attack + 24 - beaten only by the Shadow Breastplate dropped in Einherjar, however the added STR on Ares will bring it up to pace. Adds Refresh Effect - Why the hell would a WAR want that? Well, aside from the Refresh bonus on this awesome body armor, everything seems beautiful for WAR, however, we want to be able to use every stat we can on our gear. Since I am discussing Ares great axe WARs, lets first discuss the two options warriors have in the Great Axe slot: Perdu Voulge vs. Rune Chopper.
"WTF!! Rune Chopper? Latent Effects? No thanks."
Lets look at some stats please.
The Perdu Voulge. The great axe EVERYONE uses (bar relic). And, if you have the Assault Rank to obtain this bad boy, and the Imperial Standing points, you are probably on your way to getting one for your WAR. Even Ringthree did a post on this great Great Axe. Base damage 96 while under 100% TP and during weapon skills - the highest damage GAxe (great axe), again, barring relic. All other times, damage 91. Hidden effects: Accuracy +5 - always good to have extra accuracy during the TP phase, and great for multi-hit weapon skills. Attack +10 - more attack equals more damage, sounds great.
The Rune Chopper. Damage 88 - quite low for an end-game GAxe. On to the goodies! Latent Effect: Accuracy +5 - same as the Perdu. Haste +9% - how can I get my hands on some of that? Great for Utsusemi recasts which means it will help you out if you have to tank. And, normally, the more times you chop at a mob, the more damage you'll do over time. Unlocking the latent effect of this weapon is the fun part to all of this. We need 3 MP per tick for the latent effect to go off, meaning, if at any point we have over three MP, we are getting the Acc +5, and the Haste +9%. Unfortunately, we will need our Red Mage's refresh to keep our MP > 3, but with the addition of our Ares Cuirass and Sanction/Sigil refresh, the Rune Chopper will only take off 1MP/tick, leaving us time to get our desired refresh from our Red Mages.
"Where will a WAR get any MP Sammy?"
The best bet is to put at least one merit in MP. The added stats on some of the Ares gear will only boost your MP a bit more. There is plenty of other gear out there available to get some MP, but we dont want to lose the stats of our other slots, so, hopefully you'll invest, or have already invested, in at least a single MP merit. (There ARE other jobs in the game btw ^^) Another viable option is to wear your Turban. HP and MP +30, Haste +5%...not bad! Before any of you decide to read too far ahead, if you are one of those E. Body WAR's, wearing a Turban, Dusk gloves +1, Velocious belt, Byakko's Haidate, Unicorn Leggings +1, and a Blitz Ring, (25% haste, - 1% off the actual haste cap) Congratulations! You have officially beaten FFXI, stop reading this post, and go get a tan. Oh, keep wearing that Perdu GAxe. For us "normal" players with Ares (lol), hitting the haste cap, or close to it, means you're sacrificing quite a bit of accuracy (even with a Sniper ring, Peacock charm, and Fire Bomblet) if you decide to wear your Ares Cuirass during your TPing phase. A typical WAR will TP in a Haubergeon/Hauberk (+1), giving them an added 10-12 accuracy (not including DEX=ACC) but then you lose all the sexy stats on that Ares body that just cost you a crap ton of money. So, lets see how we can keep our Ares Cuirass on, increase our overall attack, increase our haste, and maintain, if not increase our accuracy while wielding a Rune Chopper.
A quick look at what Warrior's at end game will wear. http://ffxigear.com/?ref=15494
Askar Zucchetto or Turban, Haub (+1), Dusk gloves, Sniper's ring or Blitz ring, Swift belt, B. Haidate, Aurum Sabatons/Unicorn leggings. (I am only mentioning the gear that we will discuss swapping out to favor our Ares pieces. The second ring on most end-game damage dealers will almost always be Rajas.) At the most, we get 21% haste out of these possible combinations. At the least, we have 16% haste. Aside from the added STR = ATT stats, we have +17 attack, and that is including a Haubergeon/Hauberk +1. Subtract 5 attack if you plan on wearing Unicorn feet over Aurum. Accuracy stats (aside from Dex = ACC) we receive +25 accuracy at most, again, with a +1 body piece. Only +13 Acc at the least. Lets see some possible combinations of gear we can wear while keeping these stats up and wearing our Ares Cuirass.
Start with the head piece, which is my favorite piece to swap out. Take off your Askar Zucchetto or Walmart Turban, and wear your Ares Mask. Accuracy/Attack +12, HP/MP +2%. Our current WAR setup with Ares body and mask, and a Rune Chopper, will give us an added 4-5% haste, +41 attack [giving us +14 attack over our old Hauby+1 setup (don't forget the 10 attack on Perdu GAxe)] and the similar +41 Acc. A quick look at our WAR now: http://ffxigear.com/?ref=15495
Added gear swaps for more accuracy/more haste/more attack? Take off your Sniper's Ring and add a Blitz ring (vice versa for more Acc). Take off your Aurum Sabatons, and add Unicorn Feet. Hell, if you really want to, take off your Dusk gloves too, subtract 3% haste, which STILL leaves us 1-2% more haste than our original setup, and add 10 accuracy, +4 STR/VIT, and +1% HP/MP, by adding our Ares Gauntles. Don't need the +10 Acc on the gloves? Wear your Adaman Muffler's, Acc +4, Att +10. Another favorable option is to leave all our Turban on, giving us our desired 30MP for the latent, take off our Swift Belts (Acc +3, Att -5, Haste +4%) and add in a Cuchulain's Belt (15 HP, DEX6, Att +10). http://ffxigear.com/?ref=15497 With this current setup, we have 24% haste.
If we want, we can remove one or two haste pieces in our sets, add a lot of attack, and some accuracy, and maintain our haste, just by adding a Rune Chopper. http://ffxigear.com/?ref=15498
Don't be shy to try some new setups out. With some tweaking, lets look at some final Haste, Accuracy, and Attack numbers with each weapon (using FFXIGEAR.com to obtain stats): Perdu Voulge - Haste +19%, Attack 411, accuracy 388. Rune Chopper - Haste +20%, Attack 434, Accuracy 387. It's a game...have fun with it! Will all these added stats equate to the damage output you'll be getting out of a Perdu GAxe? My bet, over time, sure. Again, more chops of the axe, more damage done. More attack - more damage done. Will the added haste enable you to do a better job tanking? My bet, yes. However, in the time of Bards, Corsairs, and zerg setups, you will probably see more damage with the Perdu Voulge. The higher base damage, all the added haste, attack, and double attack you get from the buffs, your Perdu weapon will do more damage. That said, not everyone runs around and zergs every mob they attack, shit, even Salvage boss runs aren't zerged (too much HP).
What do you think? Think there is no reason for a WAR to even consider a Rune Chopper? Have you tested out some of these setups and have some information you want to share? Think I'm a dumb-dumb for thinking anything will beat out a Perdu Voulge? Well, when I pick up some more end-game pieces for my WAR, I'll sure as hell try some different setups out. I hope you do too. ^.^
Next time, I will discuss the Treasures of Aht Urhgan rings, and why everyone should pick this ring. I also hope to learn how to place links in my page, and even some pictures!
Friday, July 10, 2009
Latent Effect: Get The Most Out Of Your Gear
Latent Effect is our newest column from Samuraisoldier, as he sets out an aim to challenge your preconceptions about what you can and can't do with your character and choices in gear in the world of Vana diel. Here he just introduces himself though, careful! he doesn't bite.
Hi all! If you don't already know me, I am Samuraisoldier of the Odin server, and I have the fortunate ability to play with some of FFXI's better players. I have posted comments under Samsol the Disturbed Cabbie on quite a few posts in the past, but now, I can talk about whatever I want. *Sinister Laugh*
First, I would like to thank Ringthree for giving me an opportunity to post on
his blog. I am currently in Omoikitte endgame linkshell Versus, of which Ring is also a leader and consider myself lucky to be a part of their LS and a part of this blog. Secondly, I would like to thank Omoikitte for putting up with my daily rants about nothing, and for taking her time to edit my post.
Onto the fun stuff!
What is this post going to be about? What the hell does he mean by Latent Effect?
In the upcoming weeks, I am going to discuss the result of the choices we make as players.
What the crap are you talking about Sam?
Well, a lot of players put on certain equipment, set up parties in certain ways, select jobs to level, select sub-jobs to have leveled, and they don't really know why they do these things, other than "They" told me so. Now, I'd like some of you to put on your I-can-do-whatever-the-hell-I-want helmets (if you don't have one, ask a friend where to buy one), start making conscious choices in game, and tell the proverbial
"They" screw you! Certain gear have effects that can be taken advantage of, certain sub-jobs can be more beneficial, and I hope at the end of these posts, the readers will see that there is more than just one way to get things done.
To conclude, I am hoping my posts will enable you to have a bit more fun with the
jobs you decide to level or have leveled, and hope to see a bit less clones out there.
Happy hunting!