Starting a new Monday morning trend here. I am going to profile a piece of equipment every Monday morning and discuss why it is a good piece of gear, why it fills your needs, why you should get it or any other reason it could be useful. It could be something obvious, or it could be something off the beaten path.
The Stats: So to start off lets go with something completely essential instead of something interesting, the Hagun. The Hagun is one of those big-bladed Great Katana's that look more like a gigantic meat cleaver than a Great Katana. The look is good but it is so ubiquitous that is does get a bit tired after a while, especially considering the fact that it is a mostly recycled model (bad SE!). The base delay on it is completely unremarkable, because it is the same as just about any other Great Katana except for exceptionally rare versions. This means it has the standard requirements for Store TP to reach a 6-hit build, and that most people with just a little bit of work will be able to put together what they need even if it means a few trade-offs. The damage is actually quite remarkable in that it is so low, at 77. The damage really is a deception thought because it has a quire remarkable extra stat that makes up for the rest. The TP Bonus on this item is what makes it stand out from the crowd. The TP Bonus adds an addition 100 TP to any weapon skill done with the Great Katana. Now there are a bunch of different weapons that have TP Bonus on them and most of them are mediocre to poor because the TP bonus really doesn't do anything compared to other available stats. For Samurai though the TP bonus is huge, for example on Yukikaze, Gekko or Kasha the modifier for damage is increased by 20% at 100TP which for a SAM STR based weapon skill is huge (and just remember, if you are spamming TP always use Gekko, it's stronger, it's been tested). In the end this increased TP modifier turned poor and unremarkable stats into the best Great Katana you can get off of the AH and by far. There is nothing short of the super-rare that you can get that even comes close to the damage.
The Get: As I said before you can get this on the AH because it is a pretty old piece of gear, made back when SE thought it was OK to actually use the AH to by and sell end-game gear. Right now though you will pay a pretty penny for one with most servers going for around 3 mil to pick one up. If you don't want to pay to play you can always try to do get it through the ENM Sheep in Antlion's Clothing. Up to two of them can drop but the drop rate isn't that high at about 10%.
Monday, May 04, 2009
You are not your fucking Hagun.
Posted by
Ringthree
at
10:18 AM
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10 comments:
Just curious what do you say is the best way to obtain a hagun seeings how 3M is alot of money and the enm isnt exactly a "Hey we are doing this just for so and so's hagun" usually those ppl want a cut of it.
Farm.
3 million really isn't that much if you have a decent craft or level a craft you can profit on.
Even if people want a cut of the Hagun if you do it with 3 or 4 you are still a third or a fourth of the way to getting your Hagun.
68 bonecraft doesnt seem to make me enough money to save up to get 3M especially when i have 6 75's to look after.
First suggestion: Start a mule and sell all of your junk in Jeuno. All of it, waste nothing. Second: Spam Royale Ramble. Third: Save, save, save.
I feel your pain about having 6 jobs at 75 and needing to properly gear them, but the Hagun is worth it.
Anonymous is almost at the bonecrafting sweet spot. Spend some time building guild points, get Bone Purification, Protective Specs and a Bonecrafter's ring. Specs aren't an absolute necessity for what I'm about to suggest, but the ring and the key item are.
Once you have those two items, make vivified coral to 71 (find an alchemist friend to make your animas). Make coral hairpins (77), coral gorgets (79), reraise hairpins (80) and reraise gorgets (82) then watch the money roll in at a steady pace. You will only lose money on breaks, but if you have the ring, you're not going to break much with synth support.
It's tedious work, but it'll make you some money. Have to watch the AH for chronic undercutters. Amazes me how f***ing dumb some crafters are with consumables like RR items. They're going to sell no matter what, but asshats like to drop the price and try make money in volume sales. Hooray for lots more work!
...I might rant about AH idiocy on my blog tomorrow...
It's +50% TP not +100.
Base TP - TP Bonus - Total TP
100 50 150
200 100 300
I believe that you are incorrect. I believe all testing has indicated that it gives 100TP. Do you have any evidence to corroborate your claim?
first, the dmg is 75 not 77.
yea, the tp bonus is nice. Yea you'll do higher WS dmg with hagun. However: the addition of sekkanoki nerfs the hagun. Also, as far back as pre-toau, i parsed Ushikirimaru...
(DMG: 82 Delay: 450 HP +15 STR +2
Enmity +2
Vs. beasts: Accuracy +7
from zipakana, sky pop item nm)
...against hagun, wsing immediately at 100tp, and ushikirimaru produced more dmg from each mob than hagun, just from the harder tping hits.
One consession, a 6-hit build at that time would have been the COP JSE, which is meh...
I'll give you hagun is the best AH junk GK. But now, the smart money is on Keitonotachi+1 from trial of the magians.
with its DMG:95 Weaponskill: DMG+10%
it will WAY outparse hagun, and ur WSes should even be better.
Alternately, the Hyogugusarinotachi +1 (fire element)
with its DMG:96 STR+8 and ATK+22
is also a popular choice.
The str and atk dont exactly add 10% wsdmg, but it does increease overall dmg output by a lot, esp over hagun.
And let's not even discuss masamune cause that's gonna be a loooooong process.
long story short, swing hagun til you build a proper gk thru the magian moogle.
Wow man, your response is kind of out of date because this post is out of date. You might want to check the dates of the posts before you respond.
There are many other GKT available now after the introduction of the Magian trials. That was true even before the level cap was raised.
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