Showing posts with label BLM. Show all posts
Showing posts with label BLM. Show all posts

Thursday, May 06, 2010

Cheap Loots: Aesir Gear.

I think I forgot to mentioned something yesterday, like why this post is called Cheap Loots. Well, to put it simply, this is just to help find places you can save money by replacing relatively expensive gear with cheap or free stuff. The Aesir gear that comes from the Odin fight is pretty much free. Yes, you will need to spend some time collecting the items to do the fight again, but when you compare the items to the equivalent AH prices you are saving a ton. Hopefully this will provide an appendix to the On the Cheap series of articles. Instead of providing a slot by slot analysis for each job, this is more of a gear analysis for all jobs. And most importantly it's about free gear for those jobs!

On to the cheap loot! Remember, you can always get the 10k gil or the Summoner Pact from the fight, but if you are doing that then you shouldn't be reading this anyway! LOL

Aesir Ear Pendent

+7 Attack is pretty decent for MNK, but it has this curious new stat Conserve TP too. What is Conserve TP? Pretty simply, it is a trait much like Conserve MP, but instead of saving MP after casting a spell it saves TP after doing a WS. So this is awesome, right? Well, maybe not. It really depends on how much TP you conserve and more importantly how much TP you are going to end up saving. It is still pretty unclear how much TP you can actually conserve from a WS, but if you are not able to get back enough TP to replace a full attack round then it is pretty much worthless. Keep in mind that it is already pretty worthless for most jobs already because you are generally going to be using a Brutal Earring and a STR earring (SAM especially won't be using this item if they have a Bushinomimi). If there is no chance that you can reduce the number of attacks needed for the next WS then the Conserve TP function is essentially completely useless.

So this sucks, right? Well, maybe not on that count either. MNK's like to use a lot of Attack for Asuran Fists, and the Brutal Earring is completely useless for Asuran Fists, so they tend to use Attack Earrings already and there isn't that great of a supply for them either. So it's already one of the best Attack Earrings for MNK, but the Conserve TP could actually be a great boon for MNK. It really depends on how Conserve TP procs end up working out, but it seems to me that with the lower TP return per swing on a MNK (this applies to NIN too but I don't know if it would be worth it for them to use it just for the rare proc compared to other options) it should be easier to get the Conserve TP proc to cover a whole attack round, or at least one swing of an attack round that might be missed. So far it looks like the proc is pretty low and the amount of TP you can conserve is veritable so I would be hesitant to use this just for the Conserve TP proc, but if you are a MNK and are going to use an Attack earring like the Merman's Earring anyway, then the Aesir Pendant Earring is a slight boost there and the Conserve TP boost just might be pretty cool.

That is all, right? No quite, there is one other job that might actually be interested in the Conserve TP effects, especially if they stack well, that job is Dancer. No other job uses TP like Dancers do. A Dancer is going to have far more opportunities to proc the Conserve TP trait, and they don't have to worry about whether they get enough to replace a whole swing because they can burn their TP whenever they please. This should even apply to jobs that sub Dancer for low man events like Assault or for Campaign where you want to cure yourself as much as possible. Here is where I am going to fail you, because I have no idea what Dancers generally use for the earring slots. While I presume they use the Brutal Earring, I don't know what they use for their other earring (Roundel Earring? Maybe, but that is quite an expensive investment) and I don't know how this would stack up for them, but this might be something that jobs that are subbing Dancer might consider to use for self-curing even if they don't use it for WS's.

Aesir Mantle
I am much more unsure about this item than I am about even the Aesir Pendant Earring. Sure, it looks like it could be great, and while Double Attack is a trait that people like to see on gear, it isn't a trait that people generally go out of their way to pick up unless there isn't anything else that great available (e.g. Brutal Earring) or it has something else on it that makes it important (e.g.... Brutal Earring for the Store TP). 8 Attack just isn't make or break for any job, and it is a big cut from even the cheapest available options like Amemet Mantle +1 which also has more STR on it. For the TP phase, 1% DA just isn't going to over come at the minimum 2 STR and 7 Attack on every hit, and the situation gets even worse for WS's when the 2 STR and 7 Attack are going to mean even more. Sure it is 1% more during Darksday, but even then it just isn't going to cut it. If you are down to choosing between the Aesir Mantle or the 10k, take the 10k.

Aesir Torque
The real gem of the bunch, this torque is the King of Cheap Loots. An Elemental and Dark Torque rolled into one with a little splash of awesomeness on Darksday, and it's free? It doesn't get any better than this. Surprisingly, there isn't much else to say about this. If you are a BLM it is a must have. It lets you sell two expensive torques and saves you one inventory slot. The only drawback is that it is level 75 which is higher than the level 65 requirement of the other torques, but really does that matter at all? Just rent the Elemental Torque from the AH until you hit 75, then use the Aesir Torque. It really is a no-brainer.

It looks like the Odin fight is a great option for Cheap Loots, and it is pretty much mandatory for some jobs. Tomorrow we will go over Alexander and see what kind of fruit that will bear.

Thursday, April 29, 2010

Cost-Benefit Analysis: Black Mage.

Recently I made the decision to switch from perfecting my RNG to perfecting my BLM. The problems I have had with RNG are two-fold. First, I was having problems coming to grips with the difficulty involved with getting some of the final pieces of gear that I needed to complete my RNG. The Mekki Shakki was one of these issues with it's low drop rate, it's difficulty in obtaining and being rare/ex (as opposed to something like the Organics). Also, getting a Hope Torque was pretty high on my list but because of scheduling I have been unable to attend events to get it.

Second, RNG is a hard job to control. The problem is that when it is well played you will quickly gain so much hate that it becomes very difficult to play your job properly. I suppose that is part of playing the job well, and I do try to find the break point and then hold it under that, but it is a little bit frustrating that a job that is designed to put out this much damage is more limited by itself than other factors. I had started looking into getting a variety of enmity reduction items that wouldn't effect my damage all that much but in the end, I have put that on hold because I can use those points to be more useful on BLM.

BLM is a ranged DD as much as a RNG is, but it does have an inherent limitation that RNG does not have that works to limit it's hate gain. Simply, that is MP. I can burn through everything I have then I have to rest for MP. Even if I have a ton of refresh, I will inevitably get to a point where resting to full is more efficient than just trying to wait for the next cast. Of course over time you can build enough hate to become the target of an angry dragon's rage, but it doesn't feel like it is going to inevitably happen after the next Sidewinder.

There was a simple breaking point at which I decided to go full-bore BLM and leave my RNG as it is. Not to long ago, I was able to pick up a pair of Herald's Gaiters for my BLM, and I was torn as to whether I should take them or save my points for a Faith Torque I might never see. I mulled this over until we did a Silver Sea Remnants in which I got the last piece for my Morrigan's Slops which I needed to complete my Morrigan's set. This bit of luck locked it up for me. It wasn't like I felt that it was a sign (it totally was, God told me so), but it was going to be a lot easier for me to finish my Morrigan's set (lies, all lies) than it was going to be to get what I really wanted to be able to better commit dragon-assisted-suicide.

All of this is pretext to the real cost benefit analysis for BLM. The question now that I have decided to go with gearing up my BLM is what should I do next. My Morrigan's Slops are already made, but I still need to finish my Coronal and even more expensive my Morrigan's Robe. The most efficient way for me to get my Morrigan's Robe would be to use my points to buy gil packets which are a great deal that my LS offers it's members (we used to get a normal pay out too but our bank got nuked as an RMT bot... yeah, that's a bitch-fest for another day). It will take a while to get all the gil I need, but it will definitely help out to getting this thing done in a reasonable amount of time. The problem with spending points is the opportunity cost involved. I could save the points and get a Novio Earring. Now that is the first real question about BLM I have in the short term.

Oh, and the picture at the top of the post? Yep, I got my Sorcerer's Petasos last night. Does this qualify me as a real BLM now? :)

Monday, April 12, 2010

Getting to know my BLM: Nuking Gear.

Ever since we joined up with BBQ, I have been on BLM more and more. It's not my favorite job but it's not my least favorite either. BBQ likes to use BLM for a lot of mobs, and I am fine with that. It has just meant that I have had to move BLM merits up in my priorities, and that I might have to change what I want to get from my points in the LS but that is a discussion for another day.

BLM more than almost any other jobs need more "sets" of gear. Elemental, enfeebling, enhancing, standing, etc. Elemental and nuking sets are by far the most common set of gear and probably get the most focus from most BLM to start with. Mine is mediocre, and could still use a lot of improvement. A nuking set can vary based on the mob that you are fighting at the time but for the most part it tries to get a good combination of Elemental Skill, INT and Magic Attack bonus to ensure the highest damage without getting resisted.

Check below the cut to see how I set up my nuking set for my BLM.

I will not be coy here. I am not the best BLM in the world. I am getting better though, and I am always looking for more information to try to be the best player I can be. While this post doesn't fall into the "On the Cheap" series, I am in general very cheap when it comes to my BLM so you might be able to use it in the same way.

Head: Wizard's Petasos
A good middle of the road and easy item to get. You are going to have it from leveling anyway, may as well use it until you get something substantially better. The Wizard's Petasos +1 is a good standard upgrade if you do Limbus, and the Sorcerer's Petasos is great if Dynamis doesn't hate you.

Neck: Right now I am using my Elemental Torque to good effect. In the last update the Aesir Torque and Lemegeton Medallion were added and are definitely worth looking into in the near future. The Uggalepih Pendant is still your best choice for nuking under 50% MP.

Earrings: I don't find picking Earrings to be too hard or the Earrings themselves to be too helpful. I am sure I will get a lot of suggestions here but I currently use the standard issue Moldavite Earring and then a Cunning Earring because it is cheap. There are a ton of alternatives, some of which can get pretty expensive for a very small upgrade. I also have a Diamond Earring with a +2 Magic Attack Bonus on it from doing one of the mini-expansions. It's filling the hole for now, but once I get the points I am investing them into a Novio Earring.

Body: Igqira Weskit is the trade mark nuking body for BLM. There are lots of other options with small upgrades, and the Morrigan's Robe is probably the best upgrade that you can get even though the cost is still amazingly high.

Hands: I am luckily enough (or have been doing Salvage long enough) to have a set of Morrigan's Cuffs for my BLM. I think this is pretty much the best option available but the Zenith Mitts and the Vicious Mufflers are suitable replacements.

Rings: My rings are pretty gimp. I am using a Diamond Ring and an Omega Ring, neither of which I am too proud of. I really should get Snow Rings but man, at a cool half mil I can't really afford them right now. The Omega Ring definitely has more Magic Accuracy than my Diamond Ring, but it will be relegated if I get Snow Rings or eventually get a Galdr Ring.

Back: Generally considered to be an Elemental Skill slot because of the Merciful Cape I am using it as an INT slot because I don't have that cape yet. The Gleeman's Cape from Einherjar points is my favorite right now. I do think I will prefer the Merciful Cape though because that is a 45 MP turn around from the Gleeman's Cape and my BLM MP is a joke.

Waist: One of my rare high dollar BLM purchases is the Penitent's Rope, hey it was more expensive a while ago! The Witch Sash is definitely better, in fact it is best in slot, but the difference in price just don't meet the different in stats. I have bigger fish to fry.

Legs: In short order I will be getting my Morrigan's Slops completed, which are going to replace my Mahatma Slops. The price trade off for that exchange is going to be quite favorable.

Feet: Ugh, not a lot of good choices for BLM to begin with, but I don't even really have one of the good choices. I am rocking Rostrum Pumps right now, but I still dream of finally getting Yigit Crackows. They are good nuking feet, but with my lower INT (no jokes) and lack of merits right now, I am still hoping to pick up Shrewd Pumps but it may take a while.

And there you have a list of what I have and want. Yeah, it's not comprehensive but I think it's a good starting point. If you have suggestions, I would love to hear them as I am still learning the job and I want to learn as much as I can!

Wednesday, April 07, 2010

Of everything I have lost, I miss my mind the most.

There are a lot of things to do in FFXI, and there are a lot of things you can do on the internet when you alt+tab out of the game. I am quite often occupied for almost every moment that I am in the game, so if I don't focus on getting something done, it gets left behind. Most of the stuff that gets left behind is for a reason. The relative level of importance is low, my time is consumed by something else, the time-reward ratio is poor or I am just lazy. Any of those reasons can quickly lead to forgetting about some important pieces of gear, either situational or even a slight upgrade.

It's not like I don't have better things to do. I need about a million merits on several different jobs. Still, there are still many different upgrades for a bunch of jobs I could just get off of the AH. The problem is getting these items to come to mind when I have an opportunity to get them. There is a certain opportunity cost involved with doing things I have missed in the past because I could be working on a new Magian weapon or I could be working on the Wings missions and quests. There are always good excuses. And sometimes the gear that I have skipped over comes from something that is annoying or tedious and I am just putting it off instead of just sucking it up and getting it done.

Check below the break for the top 3 items I have passed over, and should be mocked for not having yet.

Item(s) #3 - AF +1
I am missing so much AF +1 that it is just a joke at this point. Most of the time, this is because I haven't been able to win a lot on something important or for BLM it just doesn't drop that much. I am in need of parts for RNG AF+1 hands and for BLM AF+1 hands and head. As with most things on this list, these aren't game breaking pieces for sure, but they are also good to have and they are things that I should have by now. Maybe if the Limbus gods smile upon me, I might be able to get some of this done soon.

Item #2 - BLM AF2
I do have my BLM AF2 coat, and it serves me well. I use it in my standing gear and I don't have to use a Black Cloak or something more expensive. I still need pretty much the rest of the BLM AF2 gear. Hat, hands and legs I believe are all good for BLM for some reason or other. I would like the hat the most because even with my half done BLM merits, I am still weak on Elemental Skill for a lot of mobs.

Item #1 - You guessed it, Temple Crown
Yeah, there are a lot of MNKs out there that might think I am gimp for not having this yet. It's just an AF quest, and I am not even talking about the AF+1 version (even though I have both of the pieces to get the +1 version made ._.). I have decided that I am going to get it soon. At least when I remember to get it. :)