Monday, April 05, 2010

You got your Rage in my TP! You got your TP in my Rage!

While I might reference other games like WoW in columns it is not that often that I dedicate a whole column to the issue. But today Blizzard made an announcement that I think is interesting enough to include here.

The best thing about this is that I KNEW it was coming. I almost wrote a column about it before, but decided you might not care.

A bit of background: In WoW, Warriors uses a mechanic called Rage to use abilities. Rage is usually gained through one of two ways, either doing damage or taking damage. This is one of those things that sounds good on paper, but in practice you have to wonder how Blizzard let this mechanic exist through the base game and two expansions. The problem? Well, Warriors can either be melee DD (DPS) or tanks. For melee DD, if you are undergeared, then you are going to be doing less damage, and if you do less damage you get less rage, and if you get less rage you can do less abilities and thus do less damage to get less rage, and on and on. But there is a point at which you get enough gear to do enough damage to always have rage to always do more damage to get more rage, etc. It isn't well balanced at all. Tanks have the opposite problem. They get rage based on the damage they take. When you are fighting something really hard, you take a lot of damage, so you have a lot of rage. But as your gear improves, you take less damage and gain less rage, so you aren't able to hold hate as well because you can't use your abilities. So when you aren't doing high level events, you actually have more trouble holding hate than you would against something that is pounding your face in.

Now, this might seem slightly familiar. FFXI has a mechanic that is similar but applies across all melee DDs. Well it just got a whole lot more similarer.

Check below to see how Blizzard is now changing Rage into TP.

Essentially, Blizzard's new plan for Warrior (and Druid) Rage system is the same as SE's system in FFXI for TP. After their new expansion Warriors will gain rage based on their base swing speed, and that gain will be adjusted for all weapon speeds. Does this remind you of something? That is exactly how TP is determined in FFXI. Blizzard did add a little flair to the system by making Crits gain double the normal Rage and off-hand swings only getting 50% that weapon's normal Rage. Then again FFXI has Store TP to increase your TP per swing. Also, Blizzard is changing the way that tanks will get rage from being hit, so that they will get rage more equally from lower damage mobs. In FFXI, players still get TP from getting hit, but it is not fundamental to their jobs. PLD does get a large benefit from their increased TP gain from being hit, but it is not critical to doing their job.

Blizzard's system is also different in how Rage functions and is used, like Rage caps at 100 and abilities only cost a set amount but those amounts vary depending on the ability. So how a WoW Warrior spends their TP is more like how a Dancer uses their TP, instead of how a normal WS works. WoW Warriors spend little chunks of their Rage at a time, while a melee DD in FFXI spends all of their TP at once.

I have to say right now, that I was thinking this was Blizzard's only real solution to the problems they were having with Rage, and it was my idea and they totally ripped me off! :) The reason that it works in FFXI and the reason that Blizzard needed to use it for WoW is that it is based on something that is external to the gearing of a player. All of the other jobs in WoW just get their "resource", or their "stuff" to use their abilities, for free. Warriors had to take damage or do damage to get their "resource". This wasn't very stable at all to determine if you could use an ability or not. The only stable factor that exists across all jobs (even across both games) is swing speed. The faster weapons get less Rage/TP and the slower weapons get more Rage/TP. It all equals out in the end. SE figured this out pretty early on, and hasn't had to change the system all that much (there was one tweak when they removed the TP floor for low delay weapons).

Blizzard doesn't have a decrease weapon delay function outside of haste, and haste is going to function the same way that it does in FFXI for Rage gain purposes (i.e. it isn't going to effect it at all). They also don't have a "Store TP" function either, but they do have a much larger spread of swing speeds, so I think that even if they don't have a system that allows for an "X-hit build", they might want to consider how much rage they get from a weapon swing. If they can get to a round number faster with a higher delay weapon that might just be beneficial. For example, if one weapon gives 24 Rage per swing, and another weapon give 25 Rage per swing, and one of their abilities takes 25 Rage then it may be better to go with the slower weapon because you will be able to use your 25 Rage ability first. I would not be surprise for Warriors to quickly discover this "trick" in much the same way that melee DD in FFXI try to get to "X-hit builds".

There really aren't that many more differences between how the two systems functions. I think it was a good decision for WoW because it means that how a players chooses to use their abilities and when they use them will be more reflective of their potential damage output than just getting the best gear and having infinite rage. If you know about how things were before the "TP nerf" was implemented in FFXI, then you can imagine it in slightly the same way. The problem is that SE fixed the TP issue (getting full TP from multi-hit weapons) really early in the game, but it took Blizzard two expansions to figure it out.

Of course you are going to have some WoW people complain about it because they had the best gear and could do anything they wanted because they never had to worry about getting Rage because they already had it. But those people are dumb, and don't understand why fixing broken things is good for the game overall.

4 comments:

Qtipus said...

Sounds like they stole the best parts of SE's ATB and TP stuffs...

Leybot said...

They probably had to make this adjustment since tanking is very gear dependant and rage based classes like warrior and druid had to be updated to scale with current or future endgame dungeons. Or perhaps they were falling behind death knight or paladin (lol likely not the case). Don't quote me on this since it's been over a year since I've touched WoW. It's great that Blizzard finally fixed it for them (unless it is a nerf).

Now if only SE would give ninja some more love. Sigh.

If you wanna see an even better and possibly overpowered way of gaining "TP", check out the rogue class. Drool.

I'll stop here before anyone thinks I'm trying to cause a ffxi vs wow flame. I liked/like both games, but just for different reasons

Rage=Tp lololol said...

You fucking idiot rage is nothing like TP. Stick with ffxi where you stand around auto attacking for 30 secs b4 you press a button. losers like you are good @ no skill games like that.

You can spam more than 1 move every 45 secs in wow. you constantly press buttons and have to move, and watch the screen. You didnt have to do this in ffxi after you started fighting.

Dont write about wow anymore you dont know wtf your talking about.

Jud said...

@ Rage=Tp

Um, yeah... So you played FFXI to level 8 huh?

Just because WoW is a button mashing nightmare obviously created to teach people to speed-type and you didn't have the patience or skill to actually PLAY FFXI doesn't really translate into you knowing anything at all about MMO battle mechanics now does it?

Troll like a pro idiot.