Soloing has always been quite a spectacle. With the right gear, the right mob and a mountain of patience there are a huge number of kills that can be had by the right players. The reasons to solo mobs are pretty simple, all the drops go to one person, it is a better test of skill than doing it with more people and some of them can only be done with a certain gear requirement that other people you know may not meet. Additionally, some solo's just can't be done with more than one person because it would mess with the strategy, cause too many TP moves, or risk someone getting too close to a melee attack.
There are also a few reasons why soloing isn't such a great idea. The first issue with soloing is that though you can keep all the drops, you can't usually solo things that have decent drops on THF so you don't get access to TH. While some people consider soloing to be the pinnacle of skill, other people view it as casting DoT's and running with movement speed. While the concentration skills needed may be high, some question the actual player skill involved. This can be further seen with some of the new solo's that are happening with VNM mobs. I find it hard to buy that casting a spell and then moving one pace to abuse bad mob pathing is a real test of skill at all. The other problem with that is that the ToS pretty clearly states that abusing terrain is a no-no, and while I personally don't think anyone is going to get in trouble for it, I also thought that the Salvage dupers weren't going to get punished either. It is obviously not the same circumstance, not even close, but SE does have a penchant for punishing people and has proved they don't mind swinging the banhammer when they feel it is necessary. Finally, there is the issue of cock-blocking. Solo's obviously take a long time, and in some places, they can hold mobs for unreasonably long amounts of time. A good soloer tends to do their soloing in a time that usually doesn't effect most people (for example, I am pretty sure Kaeko avoids trying to do his stuff in any region's prime times), but in the end if you are soloing a mob, especially a mob that could be defeated quickly by a larger group of people and you are making them wait, then you are going to end up looking like a dick. It does beg the question of soloing though. If you are soloing to test things out and for the challenge then I can see that, but if you soloing because you are anti-social or don't have friends to help you, then you may be proving my point.
As you can probably tell, while I am not strictly against soloing difficult NMs, I don't really understand the motivation to do so after the first test of skill. I think the cons far outweigh any kind of benefit in the case of VNMs. If you do it right, then it really isn't a problem, but for every conscientious soloer out there, there are 5 that are willing to take an hour and a half to kill Krabkatoa or 2 hours to do a simple Limbus zone while people are waiting.
Tuesday, May 04, 2010
Soloing: The Good and the Bad.
Friday, February 19, 2010
Morning in Vana'diel: Internet has problems; SE to blame.
So the "Walk of Shame" saved us a Salvage run last night. Both Clubber and I were the fuck ups of the century and didn't get our soap for Limbus (we both checked the NPC before we could get the soap and weren't paying attention when it denied it) and we didn't get our Salvage tags, and while running back to pick them up the server message came up and said that POL was going down. So, while we both did completely ruin our Limbus run, we did manage to save some points by delaying the Salvage run enough to prevent us from going in.
So being a fuck-up can be helpful sometimes... but we won't talk about Limbus though. >.<
I don't know if it was even entirely SE's fault the POL servers were having connection issues. I have been having intermittent internet issues all day and I know other people have been too. This is what you call connecting two completely unrelated things. :)
In another one of my "I just don't get it" moments, I was looking at the thread about the POL connection issue on BG and noticed that some people would declared their hatred of SE and their crappy game for having connection issues to the game that SE makes that they are being denied. Maybe it is a higher form of irony that I don't just get, but I thinking that is the kind of cynicism that goes so far that it comes back around again. If you hate everything about SE, and SE has problems letting you connect, and you hate them for that, then... like... shouldn't you like them? Confusing to me, that's for sure.
So basically yesterday was a complete waste for me. I fucked up and couldn't do Limbus, then I fucked up and saved us from doing a Salvage that we would have missed anyway. I hope that I can actually play FFXI tonight instead of just running around to places and not doing anything of importance.
Also wanted to mention something about my Q & A post. You guys suck. I didn't get one good question. Not one. I suppose that if you read this blog you pretty much know a lot about me anyway, but I thought someone would at least be interested in something different.
I wanted to mention that Izman got a Pachipachio recently and has been letting me borrow it to do some eyeball testing on it. My conclusion is pretty much the same as it is with any other GKT: it's awesome for lower level, low defense mobs, but can't compete with Hagun on anything that matters. I used it in Salvage once and it was an absolute wrecking ball on lower level mobs, but it just couldn't compete with Hagun on boss damage. Once I get my parser working again, I am going to do some comparisons in Salvage and Einherjar to get more of an idea of what I am looking at.
How about that... a real post... first in a long while. :)
Thursday, September 17, 2009
Morning in Vana'diel: The Enticement of the Treasure Chest.
Morning in Vana'diel is your daily dose of FFXI and all things Vana'diel. Give us your thoughts on the interesting topics of the day! They flourish in abundance as the mythical wardens of hard earned treasure and reward, the treasure chest is an Icon of Final Fantasy events. Everyone is familiar with the treasure chest, its a concept that has existed from the very first Final Fantasy game. The sophistication behind it has evolved a great deal since then of course. No longer is it a specific item only in 1 place, but a reel of choices that can spawn, a lottery of goodies to either engender delight or despair.
When FFXI first came out chests were fairly limited in where you would find them, at the center of BC's awaiting your touch to give you the sphene you've been waiting for so much, or that ever elusive vial of mercury you just couldn't quite find to finish the stack.
Then Chains of Promathia came out and mimics suddenly became a menace to everyone, not just the fumble-fingered thief who failed to pick a lock or a random BC that no-one wants to do. I don't know about you but Mimics are EVIL, I can't stand that floor in Limbus Apollyon with oodles of them scattered around grinning at you in that toothy, trampled-by-cows-fence look.
With the introduction of Fields of Valor (FoV), the treasure chest evolved yet again with the tempting blue and brown bound chests that now drop from the gullets of creatures slain in battle, although how a chest that side came out from a Tunnel Worm, I am intrigued to know. Putting logic aside for a moment, I find these chests an intrigue.
When the blue ones appear, its always worth a quick rummage through them to see if there is anything decent to store up while you are running around in those lower levels exping on your own or in a smallish party. The BROWN ones however are the devilment themselves. They spawn and look so innocent and cryptic. You can chose to ignore them, or you can spend 3 mins trying to unlock it.
I have discovered that if I fail to unlock it, I am always out by 1 digit, as if it plans the key as I fail in a smug kind of condescension that says nearly but no cigar. If you DO manage to break into these secretive vaults, it doesn't matter what is contained there within, you TAKE it, as if to say HA! Mine now!" Of course, you then drop it on the floor because its a piece of dross 9times out of 10, but STILL, its the satisfaction that you managed to get in for a change rather than being 1 digit out.