Wednesday, May 26, 2010

CoP Uncapped: More Thoughts.

I did a little pondering on how I thought the old/new/old CoP zones are going to turn out when their level cap is removed.

Starter Promyvions: All are pretty easy to get around in. All have tiers/level that could have mobs of increasing levels. These could be a good place to have some decent leveling areas. They have decreased the numbers of mobs and made navigation easier in these zones, and now they will probably have to undo that. Also, I believe these zones are considered "inside" zones and thus have the generally triple respawn timers which could be a big problem unless you plan on changing floors. Strays have major XP exploit potential.

Promyvion-Vahzl: If the starter promyvions are going to be leveling areas what is Vahzl going to be? Not only that but Vahzl is only accessed through another area that is having it's level cap removed, though the trip to Vahzl is not really far even if there are more mobs and the trip is more difficult. The areas are a bit bigger in Vahzl, and you can get to each level easily from the entrance to the zone. There are more of the mini-NM Empty mobs in this zone, so the going might be a little more rough. This might be one of the merit places at 80, if the other Promyvions are leveling areas. Oh, and remember when the "hall of death" was there, before they moved the mobs around to make it slightly less deathy? I wonder if they will be returning those mobs to their original position? That would be merit central if the levels are right.

Pso'Xja: This one is going to be interesting. This zone is already broken up over a wide area. Most of the zones are decently sized, but some are just fractional areas and probably will still be of limited use. The weird thing is that some of them are already uncapped, so will SE just leave these as they are? While it might be interesting to see what happens, I think these zones will still largely be under-utilized.

Phomiuna Aquaducts and Sacrarium: Here is an illustration of the problems with just opening up these CoP zones. What are we going to do with mobs that cast Doom? People want to XP on pretty pink and ultimately defenseless birds. They don't want to XP on mobs that could kill them if they don't turn away fast enough. Don't get me wrong. I like this zone. The maze is really cool, the rest of the area is great and well designed. Fomors aren't even that bad, but it's going to be hard to put together a bones party again. You just can't go back. Maybe you can if SE completely reinvents the entire zone, but I just don't see that happening.

Riverne - Site #B01 and Riverne - Site #A01: God I love these zones. They are gorgeous, bright and thrilling. You actually get the feeling you are high up in the sky. Problem is that no one wants to XP on Hippogryphs and Wyverns. Nihility Song and Fang Rush over Pecking Flurry and Feather Tickle is never going to cut it. Bombs? Marlboro? Even having to get the Wyvern scales is just going to be too annoying. I want these zones to work. I really, really, really do, but it's going to take some effort on SE's part.

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