Friday, April 11, 2008

The last entry Omoi will read before getting home.

Finally, Omoi will be home on Monday! Yesterday was ok. Sky was fine, Limbus was fine, Salvage I blew a donkey. orz I just didn't have my head in the game, couldn't concentrate for some reason. I even died at one point without reraise. I just felt like a total retard. I can't wait for Omoi to get back so I can get back to punching things like a proper man. No drops either, and we just didn't move very quickly through the run at all for some reason. I like playing WHM a lot but I obviously still have a lot to learn to improve my style and concentration. It didn't help that it was like 500 degrees at home and I was melting. :(

I am working on a new project today, so I am not going to focus on the blog too much because there isn't a ton of stuff to talk about right now. But when the project is done I will show everyone here first, and I hope you like it! It's definitely not as esoteric as the damage discussion days, so no worries there. I know it is something that Omoi and Ailee will both like a lot (even if they think it makes me into a HUGE dork!).

I think today is a good list day! Lists are awesome because I don't really have to come up with a theme for the post and can just do random things that pop into my head.

  • Glacian got Koga Tekko on Wednesday, which puts him at 5/5 on all of the eastern jobs (and I think he is also 6/6 on SAM).
  • Hiryo is cool, and pretty much hilarious. I think I did an ass-kissing session for Ninjafox and Izman so far, I think Hiryo is next.
  • Kallo, it's not so much the fact that Versus is just rehashing your experience of other LS's. It's that your TH is SO BAD that the response to it is universal. And man... getting out pulled by a PLD. /shame
  • When Omoi gets back we can get back to normal in Salvage, and I think Hiryo will be quite pleased with that. Also, I get to finish off SCH so that I can finally sub it for WHM. I think I am going to put some time into level BLM again tonight too.
  • I really want to start my BRD.
Ok, thats it, the last two posts were pretty lengthy, I think that I have the right to let this one suck and keep working on my project.

Thursday, April 10, 2008

Nothing.

Yesterday amounted to nothing. Nothing from Dynamis. Nothing from BCNMs. Nothing at all. I hate Wednesdays. But lets talk about Dynamis for a minute. My Dynamis LS is very well run, and unlike many Dynamis LS it has a points system. Normally, I think point systems are rather easy to manipulate, but Obsidian has far too many people and far too many interests to be manipulated on the AF drop level. The reason I believe that a points system is necessary for Dynamis is because it literally is a place where you should be rewarded for your effort and things should not just be priority lotted willy-nilly. But to do this you need a good bidding system and Obsidian has this in spades. Gawayne has programmed an excellent bidding system that is very fair, forward thinking and generally does a great job to enforce bidding courtesy. But as with any system there are still ways to cause problems.

Now as a preface, I know that many other servers have many of their end-game LSs do Dynamis in-house, meaning that there are few to no external and independent Dynamis LS. This is not the case on Odin. Even those end-game LS's that do run their own Dynamis do not have all of their members at their runs, because most have been in one of the independent Dynamis LSs for a long time. So there is a large mish-mash of players in the Dynamis LSs on Odin, from independent people to members of the best end-game LSs. This can cause a clash of ethics when it comes to bidding on items though. For Obsidian, I believe their are two major no-no's when it comes to bidding. First, and this one is pretty universally agreed upon, is that snipe bidding is bad. Bidding has to end at some point, but good, honest people will bid up front so that an honest exchange of bidding can occur and the real price of the AF piece can be determined. But fairness and honesty are foreign concepts to some people, and these people will wait until the last moment to bid on an item to try to steal it from the other bidder. This is nothing short of cheating or theft, and it exposes a great number of things about the sniper. They are selfish and self-centered in that they do not care about the practices that are involved in bidding on an item or how people in general should treat each other. They obvious have no idea about the need for fairness or kindness or even common civil decency between people. They are greedy fuck heads that are willing to do whatever it takes to get what they want and everyone else be damned.

Sadly, this is the youth of America today. Self-centered, self-absorbed and completely oblivious to anyone else around them. To even defame them causes them to call into question your intelligence, because how can an intelligent person not think of their own self-preservation first? They wish for a state of nature, but do not realize that the society in which they function was created to be able to preserve their decision making power without fear of coercion. This is Ayn Rand's dream world. The complete ignorance of the fact that the society that constrains coercion best is the one that preserves fairness for all. Fairness can not be achieved through individual greed and self-satisfaction, and only a society that has preserved fairness by reasonable tying all members together with mutual ethical standards and respect can create the freedom to conceive without fear of reprisal the notions of a philosophy that disregards and even derides that vary fairness as a limitation on "individual freedom."

This is all besides the fact that Ayn Rand was pretty much a nympho. LOL

The second issue that happens is definitely not as universally accepted, but is the problem that causes me the most consternation. That is the lack of point preservation. The nice thing about Obsidian is that everyone knows how many points that everyone else has, and thus can make bids based upon that knowledge. Competitive bidding is a great thing, especially when someone wants multiple pieces of AF and has to make forced choices in how to bid their points. This system breaks down though, when someone only wants one item and are willing to bid all of their points on the item and can win that item. Many necessary circumstances, I know, but the case is not all that rare in Dynamis because of the low Xarcabard drop rate. In a case like this, if the bidders were rational, pragmatic actors with the information that is provided on the website they would be able to properly value the items and preserve their points for other situations.

For example, say we have AF piece X. Three people, A, B and C, want AF X, and they have 20, 40 and 60 points respectively. If they were rational, pragmatic actors person A would bid 4 points (4 is the minimum bid), person B would bid 5 points (A +1) and person C would bid 6 points (B +1). The reason they would do this is because they know that A can not beat B and B can not beat C, therefore it would only be a waste of points for A or B to bid more than their minimums. I think that the thing that most people miss is that bidding more points only risks hurting the lowest bidder, not the higher bidder. This is because if the lower bidder bids all of their points to drive the bid up on the higher bidders AND more than one piece of AF drops then the lower bidder is left with relatively less points than the higher bidder for anything else they may want later on.

This lack of understanding of the relative value of AF pieces is what really drives me batty. Many people counter this argument with the idea that "you should bid what you think its worth" but this is a false syllogism. It assumes that their can be some kind of constant value that can be assigned to the AF piece. "Bidding what you think it is worth" is ok when you have made the decision to limit your own bid on an item, but once it is obvious that someone is willing to bid enough points to win the item and can not be beaten by other bidders then the logic behind "bidding what you think it is worth" completely falls apart. For the inevitable winner, the rational and pragmatic bidder would set the cost at "the next highest bid +1". This is traditional, plain as day, rationality. Perhaps people have lost the concept of this because all of their daily prices are already set for them whenever they purchase an item. The real problem I think with people that think that "bidding what you think it is worth" is that they do not understand the concept of relative value vs. absolute value. An AF piece has no absolute value in a bidding system (well, except for the minimum four points you have to pay for each item) it only has relative value, the value that is placed on the item by comparing how much other people are willing to pay. People that don't understand this end up losing points on items because they will pay out the nose for something for which no one else is willing to even come close to their bid.

The final issue of abuse in a points system, which is pretty easily rectified (though for some reason it took some time to deal with apparently) but shows that someone is an ultimate douche is bidding something up then intentionally unsigning from a run when they find they can't win. This is the worst kind of person in the world, the "I am butthurt so I am taking my ball and going home" kind of person. To rectify the situation, Obsidian applies the Gorocry rule (named after Gorokai, a player that believed they had an entitlement to RDM AF2 hat and would bid up the points on the hat then whenever they lost the bid, would promptly unsign from the run and screw up all of the bidding) which drops the bids on the item back down to the next highest bidder (usually a substantial drop). There is still a problem with this in that because you can step your bids up the next highest bidder may not have bid that much if the person that unsigned hadn't been a total jackhole. This is the last place that I really have any conflict with the leadership of Obsidain about bidding (I used to have lots of conflicts with them ^.^) and I think it has to do with the false notion that the AF has an absolute value. If they understand that all of the items only have relative value (meaning that they were only worth the next highest bid +1) then they should drop the bidding back to the point at which the jackhole started raising the bids. This is somewhat hard to determine, and that is why I am generally ok with the notion that it should drop down to the next highest bid. But the real problem starts when the jackhole is the third bidder, forcing two people up in bids then dropping the run. In this case, they have forced up the price on the item without any consequence if the leaders do not reset the bids. I do have to say that in general the leaders have dealt with this pragmatically, and have done the right thing, but the notion that the bids would not be dropped because the other two people still bid more for the item therefore they have bid "what they think it is worth" is still mentioned from time to time.

Just the idea of "bidding what you think it is worth" is like mentally drawing fingernails across a chalkboard to me.

Anyway, like I said, I didn't get anything accomplished yesterday and everyone on the AH is undercutting absolutely everything I am trying to sell. So yesterday was worthless. BLAH! See you tomorrow with better news.

Tuesday, April 08, 2008

The Zen of FFXI.

Omoikitte is still gone as much as everyone finds that as an unacceptable state of affairs. Not only is the LS missing it's leader, but I am missing a friend and running buddy. There are a surprising number of things that we normally can do when she is here that we can't do now, or it requires extra tweaking that we didn't require before. Also, when Omoi is around everyone seems more enthusiastic and involved, and when she is away people think that there are no rules and they can get away with murder. Ahh, well, she is going to be back on Monday and it doesn't seem as far as it did just a few days ago.

While she has been away though, I have been rather busy on Omoikitte. I have now officially been dubbed "Omoi" (quotations included) in Rakuen, which is a bit funny for me and hilarious for everyone else, orz. I have gotten to go as both WHM and DRG. I think they may think my WHM is a bit iffy, but I definitely feel strong on DRG (even if I did accidentally sub BLM on one run, and wanted to stab myself in the face). DRG is very impressive in Salvage, I have to say. Heavy use of Angon added to the ability to gain TP incredibly quickly when needed is the main strength of DRG. Penta Thrust works on everything in Salvage as there are no high evasion mobs in general. Also they don't give as much TP as other dual wielders. Honestly, I believe that Hellz has to be holding back on our runs, because I am tanking half of the time on Rakuen runs. I used Hasso almost constantly last night in Bhaflau except for on the boss. In other zones I would definitely use Seigan and Third Eye, but nothing hits hard enough fast enough to not be easily handled by heavily refreshed mages. Hellz is definitely a bit more conservative than I but for Salvage I think he could take a pointer from this. Interestingly enough, this is also how Omoi usually plays DRG, full time Hasso and just uses Super Jump when things get hairy. It is a complete departure from how Omoi normally approaches the game but it does a great job to illustrate her adaptability.

As I mentioned, last night was another Rakuen run in Bhaflau. Celestria has a very good method for determining what zones to do for each run, and I have blatantly ripped off the idea and I am slowly putting it into action for our Versus runs. That is to create two priority pieces for people, and then only pursue those priority pieces, instead of all the pieces that people may want. Focus is better in all aspects of Salvage, and this I believe will do a really good job of getting people gear faster even if it limits the opportunity for drops. Some drops are just very rare so it's not possible to always try for the same zone over and over, but it is possible to get the 25 pieces and I believe the we need more practice with 7 manning the bosses. By the way, I believe the absolute perfect number of people for a run is 7 or 8. It is easy to equip, doesn't require spending extra time getting cells that will not increase our functionality and limits the lots on any 35's that might drop. This is increasingly obvious though and I probably didn't need to mention it.

I wanted to say one last thing about Salvage. I find it rather interesting that people do Nyzul Isle. In both cases there are trade offs that exist to prevent people from building AP while doing them, and they pretty much trade off with the other if you take them both seriously. To me, Nyzul seems at best a poor alternative to Salvage, and at worst a waste of time. Sure, some of the gear is decent but it is decent only if you don't have other better Salvage gear. For example, the Askar body is nice for SAM, if you don't have Usukane Sune-ate. The reason is that Askar Body is helps to get to a 6-hit set up and lets you use Haste in the hands or feet, but the problem comes when you compare Haubergeon +1 (or even NQ) and Usukane Sune-ate to Askar body and Fuma Sune-ate. There Askar body truly fails the comparison. The problem that too many people have is that they do not consider how one piece of gear affects other pieces of gear. In a vacuum, Askar body is indeed a nice piece, but in the comparison it's gleam fades. We are given 16 slots to combine gear into the best possible combination, not to have 16 independent gear slots each of which are best for their slot. If that was the case everyone would choose Ochiudo's Kote over Dusk Gloves, because viewed alone 20 attack is better than 5 attack and 3% Haste, but Haste becomes better as more and more is added, thus we make sacrifices in one area to make gains in another. This assumes of course that you have a person that can actually look at their gear and make a judgment as how best to use gear. If you just have someone that thinks that this gear is cool and it is cool because not everyone has it, and just leeches onto other people's runs to lot stuff then of course they are going to do Nyzul because its actually leechable while Salvage is not. It should also be getting to the point where most real Nyzul statics are pretty much done with the gear that they need, and are going to end up shifting to Salvage soon anyway, while the leechers are going to have fewer and fewer people to leech Nyzul gear from.

In the end, I believe that some of the Nyzul gear is situationally good, while most of the Salvage gear is always good. To make the decision to do Nyzul Isle over Salvage because of the quality of gear would expose a certain lack of understanding of game mechanics by those people. Which brings me to another point about some people in the game and their understanding of the game. I do not think it is all that important to understand the raw game mechanics to understand the why of game mechanics. I think that understanding the why of many aspects of the game will make someone into a better player than just understanding the numbers. There are several examples of this, but lets start with Haste. If you ask a person that doesn't understand the why of game mechanics they will tell you that Haste is always good and more haste is always better. The reasoning is sound on a very fundamental level, in that haste acts as a percentage reduction in delay so that more haste does have a multiplicative effect on delay reduction. But what happens if you miss more often because you are removing accuracy to add haste? Or what happens if you can not maintain a 6-hit build because you are adding more haste? Is a Walahra Turban better than an Ace's Helm? Are Fuma Sune-ate better than Usukane Sune-ate? No one that understands the why of game mechanics would defend those items? There are certain trade offs that are for the better, even if it reduces one of the "more is always better" stats. Lets take RDM as another example, a person that does not understand the why of game mechanics would say that enfeebling magic skill is something that you always want to increase. This is because they want to draw simple universal truths, usually because the concepts behind the subject is too complicated for them to understand. In many cases for RDM enfeebling there needs to be a balance between enfeebling skill and MND to achieve optimum performance. This can be seen in those people that get just one level of Slow 2 or Paralyze 2 and say that it sucks. The second tier (I believe) acts to increase the magical accuracy of the spells, allowing the RDM to add in more MND to increase the proc rate or strength of the spells effects. People that reject the second tier because they do not see the benefit in the spells just don't understand the why of the game mechanics behind the spells. Sadly, these people are often the most vocal of players. As a final aside, I often come across with what some people see as certain especially on game mechanics issues, but I am not always certain. What I do is take all of the evidence that I believe is credible and construct a view that I believe is defensible, but if as more evidence arises I integrate that into my understanding of the game and develop a new view. I always try to integrate the most credible information possible because this will prevent random assertions and anecdotal evidence from ruining my understanding. The problem with most people in general is that this concept is foreign to them. They see one thing, and if they believe it, they take it as gospel then it takes a mountain of evidence to disprove their understanding. Lack of fluidity causes many players to be much worse off than they should be. And if you understand the why behind gear selection, you will be infinitely better off in the game and people will stop laughing at you. :) I am incredibly utilitarian and pragmatic. I guess that is why I don't have "town gear" or why I don't wear certain cool, yet not situationally useful gear full time. As much as people accuse me of such, I am not an attention whore. I like attention as much as the next person, don't get me wrong, but take this blog for example, I love that people read it and I want as many people to read it as possible, and even hopefully enjoy it, but I would still be writing it even if Omoi stopped reading it (she would be the last person to stop reading it LOL) because I am writing it not just for other people to read and enjoy but I also do it for my own personal edification. Writing about and explaining things in the game increases my own understanding of the game just like studying for a test or doing homework. At it's most very basic level this blog is for me.

Lots of words very little text. As I mentioned I went with Rakuen last night for another Bhaflau run, and it was the exact opposite of the last run that we did in Bhaflau. This time Mad Bomber was not up (and the new tactic to try to get it to pop failed, sorry Skur) but the stat mobs dropped everything we needed in like 7 or 8 mobs, so in the end we saved a ton of time and ended up killing a bunch of necessary equipment mobs because we were trying to get some head cells. In the end, no more head cells were to be found so we just headed up to the fourth floor, killed all of the gears and proceeded to get skunked on the Rampart. Not even one Peryton the whole 20 minutes of the Rampart. :( So we headed up to LBC and killed it pretty quickly. I was the third DD on LBC so I had to pull off occasionally because our BRD was my healer and he was busy at times obviously, it wasn't very difficult to pull off either because I never once got hate. It is probably a little better over all for healing, but I was disappointed. LOL Butcher and Celestria were doing an awesome job of tanking and believe me I tried to pull hate at times. I even did three Pentas in a run, two of them two-houred with Hasso and didn't even get hit once. Meh. Well, it was still fun and speaks to strength of both of them (and it doesn't hurt to open with Hundred Fists ^.^). As for the drops, well, I think Omoi is going to be quite pleased and quite a bit more poor. That is the last piece that Omoi needed to finish her Ares's Cuirass. Good bye crappy pumpkin-look, hello huge spikey shoulders! Well, at least after she gets the money she needs to get all of the ingots or ores. I am sure, I will be helping out with that as soon as she gets back. Omoi also ended up getting those Ea's hands too, but she doesn't have the 35 for them quite yet. God, I love Salvage. :)

I wanted to go over a few of my minimal WHM accomplishments as of late. I finally finished up my AF weapon quest, and the funny thing was that I tried to pop the Fomor at the SAM AF point on Secret Beach. :) Well, I got my Tavnazia Pass and returned it to get my Blessed Hammer that I will never use and I will probably pitch sometime today. :)
I also got to start my next quest with the retarded hat wearing Prince of San d'Oria. At least the story line for WHM is pretty interesting. Iz and I went to Castle Oztroja and killed the Abbots for while until I got my Yagudo Holy Water, which I may try to turn in sometime today. :)
Finally, I wanted to show this little tid-bit off. :) Normally, it is the non-charmed person killing the charmed person, but in this case, I was charmed and Ailee ran right into me.
^.^ Now, I have about an hour left before I am leaving today, so lets see if I can really get to my WS gear for WAR and all the potential alternatives. I mentioned yesterday a rather stat heavy WS set for Raging Rush, but I was thinking of this as an alternative to increase accuracy if I need it.


This new set up will bump my accuracy up 14~15 depending on the DEX bonus I was getting from the Warwolf Belt, but it will bump down my STR by 10. I don't know if it is that much of a benefit to give up that much STR for that accuracy. I could also pick and choose between those options to balance it out a little more. Like I think the Potent Belt would be a decent trade off with the Warwolf Belt, while I don't know if Ecphoria Ring is worth giving up the 5 STR from the Flame Ring. It would bump me out of my assured 6 hit build, but with Raging Rush I should be getting at very least 1 extra TP from landing a second hit so I don't find it that much of a risk. Now for Steel Cyclone the circumstances change a little because there is definitely a need to maintain my 6 hit set up on the WS, and the modifiers are also different for Steel Cyclone. So this is what my Steel Cyclone WS set is going to look like:

Now this set-up sacrifices a bit of accuracy for a large increase in useful stats. Now, I could be using Kirin's Osode, and I would be using it for THF sub, but I just don't like giving up accuracy, 2 STR, just to get 10 more VIT. I don't know, it's close but I think I will still go with Hecatomb for now. Also for all of this I could also use my Haubergeon +1 because it has large amounts of accuracy and decent STR. I do make this decision on SAM already but that is because all the WS's are one-hitters, for Raging Rush it is less of a concern, but SAM also doesn't get access to Hecatomb which I would be using for WS on SAM no doubt if they could use it.

I have thought about going over /THF gear, but honestly it's not going to happen that often and I think it is actually pretty obvious. I would be using all my optimal pieces instead of Store TP trade off pieces and for WS which would always be Steel Cyclone, I would be using all my STR and VIT gear including Kirin's Osode.

Tomorrow, DRG maybe? We will see. :)

Picking up where I left off.

Ok, so yesterday I finished up my WAR TP build and I mentioned that it was going to be hard to come up with a WS build. Well, I have an admission to make, I honestly don't really know what to combine for a Raging Rush build. Sure, I can figure out Steel Cyclone because its a one hitter, you just stack modifiers and pray that it lands. But Raging Rush is a 3-hit weapon skill, it is less like the other multi-hit WS's that I am used to where Accuracy is your first major need then on to modifiers and the like. With that in mind, I think I am going with following two set-ups for Raging Rush and Steel Cyclone.

Raging Rush WS Build:



Honestly, I am totally unsure of this build. It probably needs a lot more accuracy, especially considering that I am not going to have any merits in Great Axe. It does have a lot of DEX but I don't know how well that translates. It is going to require some testing and it is also going to require me to get some gear uncursed. There are several places that I can swap to increase my accuracy, like in the head slot to an Optical Hat, the neck slot to the PCC, I could ditch the Flame Ring for any number of accuracy rings that I already have. Warwolf Belt could be swapped for Potent Belt also, and finally I don't know what to do with the Byakko's Haidate at this point. I have jack taco for that slot for now, and I would like something better.

I am running out of time today so I will keep this short. It was a very busy day for me. Tomorrow we will have much more and a look in the mind of a Dynamis bidder.