Critical Break is our crafting and economics column written by Qtipus. Q is an experienced crafter and also well versed in using the Auction House to turn a decent profit. Enough so that he was able to fund his own relic, Gungnir. Every Tuesday you will find Q's rants, raves and good crafting practices here. This week, Q continues his 60-100 series with the seventh installment: Smithing. This week's special guest commentator/contributor is a man who keeps way too many ingots in his inventory for his own good: Blaize.
Let's cut right to the chase, because there's a lot to go over in this guide. Wise Owl has Smithing summed up precisely when you go to him seeking advanced synthesis support.
Alright. Clench your teeth and get ready to feel the power of Wise Owl.
Smithing sucks to level. It's not as bad as Goldsmithing, but it still sucks. This guide is going to cover just how much it sucks in a manner that departs from the norms of my other guides. A run down of the basic crafting questions:
Does it have consumables? Not particularly unless you count a few different arrow heads, ninja tools and bolt heads that aren't used to a great degree. Ingots, sheets, chains and whatnot could be counted as consumables, but not in the traditional sense of the word.
Does it have in-demand mid-range gear? Yes. There's a very wide variety of armor and weapons to choose from. Granted, most of them sell for a loss, but the HQs will make you a little bit of money if you happen to win the HQ lottery. There's a few too many to list here, but generally speaking...if it's a weapon of some sort, it's probably got something to do with Smithing.
Does it have in-demand end-game gear? Yes. This is probably one of Smithing's strong points. The Shadow set and the Adaman set have some of the better pieces in the game for the jobs that can use them. You could also classify Salvage bodies in the "Smithing End-Game Cursed sets" category due to the Imp. Wootz Ingots and cursing at the prices that are required. There's not a lot of money to be made in the cursed sets here, but it's a decently steady income on some of the items and a whole lot of money if you happen to HQ a cursed hauberk or cursed breastplate.
Blaize's Intro: Smithing is definitely one of those crafts that is useful to have, but you can never be quite sure why it is. At times it seems like the only steady income is catching shouts for people with high smithing skill to make them something... especially on a server like Odin that has been closed down for new arrivals for months, and it seems like everyone has everything they need for everything they'll ever level already. But, I don't want to discourage leveling smithing, despite what may seem like very little reason to. One thing you can be sure of: This isn't something for a starving artist to undertake. Make sure you've got a nice-sized bankroll before taking smithing beyond 60. Also, there are stretches that will test your patience in both material availability and speed of sales on AH. In the end though, having 100 smithing will put you in a very select group, and it is quite an accomplishment.
Guide after the jump per usual.
First of all, you need to get Goldsmithing and Woodworking to 60 each. Don't complain, just do it.
Secondly, you won't necessarily need any key items for this guide other than maybe Sheeting for a few of the later synths, but you will need to make sure you have every +1 Smithing Skill item you can get the second you can get it from a level standpoint. Having that extra skill level plus the synthesis support will minimize your breaks by a ton.
Lastly, there are a few stretches where I depart from my usual "Five-level gap or less only" mentality due to the sheer ridiculousness of material costs for anything that could possibly bridge.
Phase 1: This isn't so bad...
The Erlking weapons used for the various Fairy fights are decent alternatives to what I've got listed here. I didn't list them in this guide due to their values changing over time. Pay attention to their resale value and their sales frequency, then make your own decision from there.
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Recipe: Earth Crystal, 1x Iron Sheet, 1x Silk Thread
Cap: Level 66
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Recipe: Fire Crystal, 3x Iron ore, 1x Swamp Ore
Cap: Level 67
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Recipe: Fire Crystal, 1x Elm Lumber, 1x Darksteel Ingot
Cap: Level 73
Phase 2: Pain.
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Recipe: Fire Crystal, 2x Copper Ore, 1x Tin Ore, 1x Darksteel Ore
Cap: Level 74
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Recipe: Fire Crystal, 1x Dark Bronze Ingot
Cap: Level 75
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The arrowhead stacks sell for 30-40k on Odin currently. Given the alternatives in this level range, just suck it up and plow through it. Personally, I would seek out a friend with Woodworking at 100+ to make Kabura arrows for you (7k/stack on Odin currently). Going this route, you'll end up with a ton of arrows and a friend that probably hates you, but you will offset your financial loss greatly. The Kabura arrows cap at WW 91, so you might even consider finding someone in the process of skilling up WW.
No Arrow Synth = ~80k loss per stack of arrowheads (every 17 synths).
With Arrow Synth (all NQ and assuming one stack of arrowheads = 1 level): 132 stacks of Kabura Arrows meaning you just turned a 320k loss into a ~450k gil profit w/o taking the other materials of the arrow itself into consideration (Ram horn, giant bird fletchings, bamboo stick etc). You're obviously not going to find or be able to carry that many bamboo sticks or ram horns all at once, so you can eat up the investment for now and hopefully your woodworking friend will still log in to help you after the first batch...
Turn in a Bastard Sword when you hit 78 for your next rank.
Recipe: Wind Crystal, 1x Iron Ingot, 1x Tama-Hagane
Cap: Level 79
Blaize Comment: Another good option when you reach ~77, and what I did to get to 82, is Troll Bronze Sheets. Fire Crystal + Troll Bronze Ingot. A steady supply of ingots is available, believe it or not. Troll Pauldrons and Troll Vambraces can be desynthed into Troll Bronze Ingots if you hit HQ on them. The desynths are level 79 smithing, so unfortunately you can't skill up on them if you're 77 or higher at this point. The troll parts are usually 1k apiece on AH and people who spend their time mining in Mount Zhayolm can attest to how often these come up. Don't toss them, put them on AH for some chump leveling smithing to pick up, they'll be grateful. If you end up doing this, send the resulting sheets to a mule for a couple of possible synths using -1 troll items in the 90s.
Phase 3: It Does Get Better Doesn't It...?
Blaize Comment: If you're feeling lucky (and your clothcraft is 49 or higher) this is the point at which you'll reach your highest tier for making Haubergeon +1. You have a 1 in 10 shot of hitting an HQ at this point, and on most servers the +1 will sell for slightly more than 10 times the material cost, so if you've got deep pockets, here's a nice chance of making a decent chunk of change in a short amount of time. Miss, though, and you've got 10 NQ Haubs that you can't even give away to gimp DRKs in Bhaflau Thickets.
For those of you with nothing but time on your hands, a good way to make it through this section is to mine the crap out of Mount Zhayolm. Not only will you pick up some adaman ore that is needed to advance your skill, but every so often you'll hit on the much sought-after Khroma Ore, which you can either save for Imperial Wootz Ingot synthing later on (lol) or sell for 400k+ a pop. Not to mention the countless iron and steel ingots you'll make while waiting for the next "six-letter ore" to appear - this is definitely one of the better ways to go to fund the climb to 100, at the very least.
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Recipe: Earth Crystal, 1x Darksteel Sollerets, 1x Steel Sheet
Cap: Level 83
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Recipe: Fire Crystal, 1x Adaman Ingot
Cap: Level 85
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First, it's used in a fairy fight weapon that's purchased commonly (albeit at a slight loss on Odin), but you don't want to use it for that.
Second, it's used in the next synth and benefits from a slightly larger level gap going from Ingot-Sheet than most of it's other counter parts. You do want to use it for that. Hold onto your results, you just might've made yourself some money and avoided losing 6 figures potentially doing Adaman Ingots.
Recipe: Fire Crystal, 1x Adaman Ore, 2x Darksteel Ore, 1x Iron Ore
Cap: Level 86
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Recipe: Fire Crystal, 1x Dark Adaman Ingot
Cap: Level 89
Phase 4: High Risk, Zero Reward.
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Recipe: Fire Crystal, 3x Iron Ore, 1x Molybdenum Ore.
Cap: Level 91
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Recipe: Fire Crystal, 3x Darksteel Ingot, 1x Steel Ingot, 1x Fiend Blood, 1x Grass Cloth, 1x Yew Lumber
Cap: Level 94
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Recipe: Fire Crystal, 2x Relic Iron
Cap: Level 97
Blaize Comment: I still have a ways to go to reach this point, but I would say definitely do not skip this if you can avoid it. Two levels of 10k/synth (relative peace of mind) or two levels of one million gil per synth (do they have internet in mental hospitals?)... despite the potential for profit, and at -4 to -2, it is pure potential and not a guarantee, this seems like the safer bet.
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Recipe: Fire Crystal, 2x Khroma Ore, 1x Wootz Ore, 1x Iron Ore
Cap: Level 99
Recipe: Fire Crystal, 1x Adaman Ingot, 2x Darksteel Ingot, 1x Brass Ingot, 1x Mahogany Lumber
Cap: Level 100
Hopefully your wallet came out in decent shape after that. You're now part of a select crowd as Smithers that are higher than ~85 are becoming a rare breed.
Blaize Comment: Maybe one day I will be part of that group as well! 84.2 and counting, and no rush to increase it, although reading through this has definitely stoked the fire a bit. Hopefully Wise Owl doesn't work on an appointment basis only... my teeth are clenched and I'm ready to go.
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