I have been going on for two days now about how Samurai is complicated and piecing together a 5-hit build with Masamune is quite difficult, but I haven't said what those sets are. So lets finally get down to it.
My current best possible haste/Store TP build:
Main: Masamune
Sub: Rose Strap
Ammo: Thew Bomblet
Head: Unkai Kabuto +2
Neck: Unkai Nodowa
Left Ear: Bushinomimi
Right Ear: Brutal Earring
Body: Unkai Domaru +2
Hands: Ace's Mufflers
Left Ring: Rajas Ring
Right Ring: Hoard Ring
Back: Athling Mantle
Waist: Goading Belt
Legs: Unkai Haidate +2
Feet: Ace's Sabatons
That is a build that will give me a total of 83 Store TP which, if my math is to be trusted, should give me 20.3 TP per hit. This will give me 81.2 TP for the 4 melee hits, and leaving me still needing 18.8 TP on my WS.
And now the sacrifices come... lets take a look my WS build.
Main: Masamune
Sub: Rose Strap
Ammo: Thew Bomblet
Head: Twilight Helm
Neck: Unkai Nodowa
Left Ear: Bushinomimi
Right Ear: Brutal Earring
Body: Usukane Haramaki
Hands: Hachiman Kote +1
Left Ring: Rajas Ring
Right Ring: Flame Ring
Back: Athling Mantle
Waist: Sentry Belt
Legs: Unkai Haidate +2
Feet: Unkai Sune-ate +2
This set-up is going to give me 18.8 TP on my WS with only a few major sacrifices to be able to maintain this set-up.
I have to mention that I have not done the math to exactly prove that getting to a WS one swing faster with slightly weaker gear will do more damage than a stronger WS a little more often. I am going to try a perfect 6-hit build with Masamune (which will make it a lot more "perfect" because you don't have to make any sacrifices in gear because your best gear already has tons of Store TP on it anyway) and see how that parses against the "perfect" 5-hit build.
The problem is that ultimately you can swap around about 10 different pieces to get varies amount of Store TP in your TP and WS sets. I think this is pretty much optimal for me for now, and considering the fact that SE has been handing out Store TP on SAM gear like crazy lately, I am beginning to think that I may not have to worry too much about making sacrifices if there are some new pieces with Store TP, especially on WS gear.
Ok, that is all for SAM for now, I promise. Next week, we will have some discussion on some other jobs, or hopefully some more news about the coming update!
Friday, March 11, 2011
Samurai Part 3 - The Conclusion.
Wednesday, March 09, 2011
My favorite subject.
Samurai is still my favorite job. I may have been doing a lot more on MNK, WHM or BLM recent, none of them have the inherent mathematical appeal that SAM has. There are certain considerations that are available to SAM that just aren't as available to other jobs. Sure other jobs need to take Store TP into consideration to make sure they are getting the best TP per swing, but no other job has the flexibility that Samurai does, and no other job can make decisions about haste like SAM does.
Last night, I finally got my level 80 Masamune, and while I am not going to use it yet because I already have a crappy WoE Fudo-stick, I am going to look at the current state of my gear, and the current and future state of my Store TP build.
To start, let me say that while I like the actual design of many of the AF3 sets and I like the concept for the art on the new SAM AF3, I don't like the bulky look of many of the items in the SAM set. The head piece is really big compared to Usukane and the shoulders on the body are freaking huge. I think they may be the only body piece that has shoulders that are that big and separated from the actual body piece. This is the first time I have ever really been concerned with how I look outside of my melee gear, but now that I use spellcast and I have it swap in my Danzo Sune-ate anyway, I have just started sporting a "town" set or really more of a "I prefer the look of Usukane anyway" set.
Now for the fun part! The math behind the Store TP build for a Masamune! The first think to know about the Masamune is that it has a lower delay than most normal Great Katana. 437 is the same as Amanomurakumo and it requires a higher amount of Store TP to maintain the proper 5-hit build that is now an option for most decent SAMs. 437 gives you a standard unmodified TP per hit of 11.1. 11.1 per hit for a SAM with full Store TP merits gives you an adjusted TP per hit of 14.9. This means you will need [i]at least[/i] 35 store TP to get to 20 TP per hit in your melee gear. How much you specifically need is largely dependent on how much Store TP you do your WS's in. Remember, there are now many different competing options for how to get that Store TP.
Photobucket is being a shitbucket today, so I don't have any pictures for this post. Tomorrow, I will have some pictures of different equipment sets so we can go over different options for Store TP gear.
Friday, September 03, 2010
Samurai 5-hit Build: My Gear.
I think the primer yesterday about SAM 5-hit builds was too vague, so I am going to use my own character as a model to show just how you would create a good 5-hit build with a 464 delay Great Katana and what different options you have available.
These sets use gear I currently have or have relatively easy access to. It may require work for some people, and it may be gimp to other people. The point is that there are many different paths you can choose. Let's take a lot at what I can use right now to get to a 5-hit build.
Cheap and easy:
This is the set-up I could use today without spending anything or doing anything different.
TP
Main: Kokushitsunotachi
Sub: Rose Strap
Ammo: Goblin Cracker
Head: Walahra Turban
Neck: Unkai Nobowa
Earring: Bushinomimi
Earring: Brutal Earring
Body: Usukane Haramaki
Hands: Hachiman Kote
Ring: Rajas Ring
Ring: Adler Ring
Back: Forager's Mantle
Waist: Swift Belt
Legs: Byakko's Haidate
Feet: Usukane Sune-ate
WS
Main: Kokushitsunotachi
Sub: Rose Strap
Ammo: Thew Bomblet
Head: Varangian Helm
Neck: WS Gorget
Earring: Bushinomimi
Earring: Brutal Earring
Body: Usukane Haramaki
Hands: Myochin Kote +1
Ring: Rajas Ring
Ring: Flame Ring
Back: Forager's Mantle
Waist: Sentry Belt
Legs: Usukane Hizayoroi
Feet: Perle Solerets
Under TP build I have +34 Store TP from gear which gives me 20.6 TP per swing, and for WS I have +16 Store TP from gear which is 18.4 TP per swing. That is 100.8 and more than enough for what I need.
Of course this is not optimal. It gives up a bit of haste in the hands for the huge bump in haste from dropping an entire attack round to get to the next WS. There are other ways that this can be approached as well as using the Store TP +5 Keitonotachi. This is just the most simple route for me at this time.
I would actually suggest that people get both the Kokushitsunotachi and the Keitonotachi. The Koku is used for situations in which TP spam is ok, but the Keitonotachi is essentially the new Hagun, the main new go-to GKT. This is simply because while it is lower base damage, it will let you get to 5-hit very easily and it has a high base damage.
My Koku is almost complete and I will be working on my Keitonotachi soon. Next week before the update I will be going over some alternative 5-hit builds and look at some other GKT. And then I will cry as it all changes again after the next update.
Wednesday, September 01, 2010
Samurai in the New Abyssea Order.
It has come to my attention that there are several viable options for 5-hit builds with several of the Magian Great Katanas. In general, these are only possible with a few requirements. The Great Katana needs to be of at least 464 delay and you are going to make some new trade offs to get to the Store TP required. Assuming you have all of the necessary merits, you will require an additional 29 in Store TP. The problem for doing this is not that the gear doesn't exist, but that there are a lot of ways to get to the goal of +29 Store TP and almost all of them require giving up additional gear.
Now, I know the knee jerk reaction to this statement is why would I ever want to give up good stats for Store TP? The answer is simple, you don't UNLESS you can save a swing in getting to the next WS. For SAM (and for almost all jobs) a WS is always to going to be the most damaging attack you can do. This means that the more WS you get the more damage you will do. The reason people use Haste is to do the same exact thing. If you swing faster, you will get to the next WS faster. The problem is that people don't think of Store TP as Haste, but they should. It just comes in huge big chunks of Haste, rather than small slivers of Haste. Everyone should know the value of Haste by now. It has a multiplicative effect on your damage, which means that every bit of Haste you can get and use effectively will be of more and more value.
The options that I have found so far the Kokushitsunotachi and the Keitonotachi. There are obviously different approaches for each considering the Keitonotachi has +5 Store TP of it's own, making it easier, but still requiring trade offs. In general, you are going to need to keep your normal Store TP gear that you are currently using. Things like Rajas Ring, Usukane Sune-ate and a Store TP body like Usukane Haramaki or even Askar body are acceptable options. After that the trade off's start coming. Rose Strap is an obvious first pick because it replaces a relatively unimportant slot and has a big chunk of Store TP on it. The new Unkai Nodowa is a good option for the neck piece because the next closest option is Chivalrous Chain and it doesn't give nearly as much. White Tathlum is another option, it makes me cringe because it doesn't do much at all to help out with anything else besides the Store TP. After this point you need to start thinking about big sacrifices. Hachiman gear has a lot of Store TP on it. The hands can be used for TP and the feet can be used for WS. These should be your last resort options, but they may be necessary depending on your gearing.
The one shining light out there is the Goading Belt. While this may not seem like the best possible option compared to the Bullwhip Belt, you need to look at the differences in terms of total Haste. A Bullwhip Belt has 2% more Haste, but if a Goading Belt helps you keep other gear you want to be using like say Dusk Gloves or a good WS piece then you could actually gain more from using the Goading Belt than from the Bullwhip Belt. It's a tough balancing act that requires a complete look at all of your gear and options, but it is worth the effort because the difference between a 6 hit build and a 5 hit build is about 17% haste. There is no piece of gear that gives you that much haste.
Monday, April 05, 2010
You got your Rage in my TP! You got your TP in my Rage!
While I might reference other games like WoW in columns it is not that often that I dedicate a whole column to the issue. But today Blizzard made an announcement that I think is interesting enough to include here.
The best thing about this is that I KNEW it was coming. I almost wrote a column about it before, but decided you might not care.
A bit of background: In WoW, Warriors uses a mechanic called Rage to use abilities. Rage is usually gained through one of two ways, either doing damage or taking damage. This is one of those things that sounds good on paper, but in practice you have to wonder how Blizzard let this mechanic exist through the base game and two expansions. The problem? Well, Warriors can either be melee DD (DPS) or tanks. For melee DD, if you are undergeared, then you are going to be doing less damage, and if you do less damage you get less rage, and if you get less rage you can do less abilities and thus do less damage to get less rage, and on and on. But there is a point at which you get enough gear to do enough damage to always have rage to always do more damage to get more rage, etc. It isn't well balanced at all. Tanks have the opposite problem. They get rage based on the damage they take. When you are fighting something really hard, you take a lot of damage, so you have a lot of rage. But as your gear improves, you take less damage and gain less rage, so you aren't able to hold hate as well because you can't use your abilities. So when you aren't doing high level events, you actually have more trouble holding hate than you would against something that is pounding your face in.
Now, this might seem slightly familiar. FFXI has a mechanic that is similar but applies across all melee DDs. Well it just got a whole lot more similarer.
Check below to see how Blizzard is now changing Rage into TP.
Essentially, Blizzard's new plan for Warrior (and Druid) Rage system is the same as SE's system in FFXI for TP. After their new expansion Warriors will gain rage based on their base swing speed, and that gain will be adjusted for all weapon speeds. Does this remind you of something? That is exactly how TP is determined in FFXI. Blizzard did add a little flair to the system by making Crits gain double the normal Rage and off-hand swings only getting 50% that weapon's normal Rage. Then again FFXI has Store TP to increase your TP per swing. Also, Blizzard is changing the way that tanks will get rage from being hit, so that they will get rage more equally from lower damage mobs. In FFXI, players still get TP from getting hit, but it is not fundamental to their jobs. PLD does get a large benefit from their increased TP gain from being hit, but it is not critical to doing their job.
Blizzard's system is also different in how Rage functions and is used, like Rage caps at 100 and abilities only cost a set amount but those amounts vary depending on the ability. So how a WoW Warrior spends their TP is more like how a Dancer uses their TP, instead of how a normal WS works. WoW Warriors spend little chunks of their Rage at a time, while a melee DD in FFXI spends all of their TP at once.
I have to say right now, that I was thinking this was Blizzard's only real solution to the problems they were having with Rage, and it was my idea and they totally ripped me off! :) The reason that it works in FFXI and the reason that Blizzard needed to use it for WoW is that it is based on something that is external to the gearing of a player. All of the other jobs in WoW just get their "resource", or their "stuff" to use their abilities, for free. Warriors had to take damage or do damage to get their "resource". This wasn't very stable at all to determine if you could use an ability or not. The only stable factor that exists across all jobs (even across both games) is swing speed. The faster weapons get less Rage/TP and the slower weapons get more Rage/TP. It all equals out in the end. SE figured this out pretty early on, and hasn't had to change the system all that much (there was one tweak when they removed the TP floor for low delay weapons).
Blizzard doesn't have a decrease weapon delay function outside of haste, and haste is going to function the same way that it does in FFXI for Rage gain purposes (i.e. it isn't going to effect it at all). They also don't have a "Store TP" function either, but they do have a much larger spread of swing speeds, so I think that even if they don't have a system that allows for an "X-hit build", they might want to consider how much rage they get from a weapon swing. If they can get to a round number faster with a higher delay weapon that might just be beneficial. For example, if one weapon gives 24 Rage per swing, and another weapon give 25 Rage per swing, and one of their abilities takes 25 Rage then it may be better to go with the slower weapon because you will be able to use your 25 Rage ability first. I would not be surprise for Warriors to quickly discover this "trick" in much the same way that melee DD in FFXI try to get to "X-hit builds".
There really aren't that many more differences between how the two systems functions. I think it was a good decision for WoW because it means that how a players chooses to use their abilities and when they use them will be more reflective of their potential damage output than just getting the best gear and having infinite rage. If you know about how things were before the "TP nerf" was implemented in FFXI, then you can imagine it in slightly the same way. The problem is that SE fixed the TP issue (getting full TP from multi-hit weapons) really early in the game, but it took Blizzard two expansions to figure it out.
Of course you are going to have some WoW people complain about it because they had the best gear and could do anything they wanted because they never had to worry about getting Rage because they already had it. But those people are dumb, and don't understand why fixing broken things is good for the game overall.
Tuesday, September 15, 2009
Morning in Vana'diel: Do they know more than we think they know?
Morning in Vana'diel is your daily dose of FFXI and all things Vana'diel. Give us your thoughts on the interesting topics of the day! The FFXI community sure does love to bash the developers. We wonder why they do the things they do. But sometimes their goals and actions actually seem right in line with how the game should operate. Are we the ones that are fooling ourselves about who knows most about the game?
I have always wondered how the developers come up with some of the gear in the game. Some of the crap that we see makes me wonder what they are thinking when it comes to making gear. But there are times when SE adds things that make me think they have a very deep and robust understanding of what is available and how the players use it. I don’t know if it is coincidence, or if it’s intentional but I think that at least some one at SE has some idea of the greater ideal.
Let’s look at a few examples:
Store TP: This is the first place that I can see there is an obvious intention to keep the math for not just Samurai, but many different jobs to optimize the number of hits it takes to get to 100TP. It used to be that there was a very strict formula that Samurai had to use to get to 6-hit builds, and the other DD had a similar but more difficult situation most of the time. Then the Askar body was added that allowed a lot of other jobs to get a rather simple 6-hit build. Then Aurum body was added which freed things up even more, and now we have the Rose Strap. Each of these was added separately but progressively making it easier and easier for people to build and then tweak their builds to get a 6-hit build. Samurai now even has a relative cheap option for getting to a 5-hit build without having to use a rather to extreme Great Katana.
Haste: Haste is an even more interesting situation. The obvious place to look first is the Usukane gear. When it was first introduced the Usukane gear was amazing, but it was the first time after the general move toward haste gear that SE offered a tradeoff between the maximum haste that was available in that slot and a piece of gear with less haste but clearly better stats overall. There are other factors like Usukane gear fitting perfectly with the Black Belt to get to the equipment haste cap. As time has passed there have been more and more pieces that fit in this pattern, like Askar Head and Aurum feet. There are now more options to replace what used to be cookie-cutter pieces. This fits in well with the notion that is gaining greater acceptance that maximum haste is only especially good at very high accuracy levels and below that things are less clear.
This is maybe a little melee-centric but the gearing choices for gear for many different jobs are all becoming more complicated because there are varied and effective alternatives to the old “must-haves”. And I don’t think that is just because more gear has been added, but more because SE really does know what they are doing most of the time. Shocking I know, but it can’t just be coincidence.
Thursday, September 10, 2009
Morning in Vana'diel: A Letter From Sad Samurai
Morning in Vana'diel is your daily dose of FFXI and all things Vana'diel. Give us your thoughts on the interesting topics of the day! Are you a Super Sam? Or are you just Nobungo Nobody? Maybe we can help!
Today we have a letter from a reader that is asking for some advice about his Samurai.
“Dear YANYOK,
I am a Samurai. Samurai as I am told and affirmed throughout the internet universe is the greatest thing since sliced bread. I leveled Samurai so that I would be worshipped as a damage dealing god with the ability to heal the weak, defend the masses and feed the poor. When I finally hit 75 though, the adoration I expected did not arrive. I had outfitted myself with all of the finest Hachiman gear (I do look awesome) and I have enough Store TP to furnish an old folks home’s bottom wiping requirements for months. I even have a great katana named after a demon (or something)! I have been faced with derision and shame, and I don’t know why. I am a Sad Samurai.”
Sad Samurai, I think I can see your problems and they are problems for many new and upcoming Samurais. The problem is that you have no idea what you are doing, and you are just faking it. I will give you three simple suggestions to make your life easier as a Samurai and to help turn that frown upside down.
1. Learn to count – This is the easiest thing to do for a Samurai but also the most neglected by bad Samurai. One of the first things you are going to want to merit as a Samurai is Store TP. With those merits and your base Store TP merits you will need to find another 11 Store TP while you are out there. Start with a Brutal Earring and a Rajas Ring of course, and if you don’t have one, just hang up your Sune-ate right now and bust out that staff and robes. Then pick either Hachiman hands or feet, and use Dusk Gloves or haste feet for the other slot. And there you have it, a 6-hit build. Easy as pie. If you are wearing more than one piece of Hachiman at any time even your momma-Samurai is gonna laugh at you.
2. Sam Subs – Use the right sub job and people won’t wonder if you were dropped on your head as a baby Samurai. Ninja? Just say no. You may think you are so scary awesome that you need not just Seigan and Third Eye but shadows too, but everyone else knows that you are just a poser. Still with WAR or DRG for strictly DD situations or DNC for Campaign. Sure, sure, I am going to get flamed for this one but if you use anything else you are going to make the Samurai Jesus cry.
3. Pretty does not equal good – Those Askar hands look so cool don’t they? Yeah, you definitely are a poser… at minimum use Dusk or Hachiman depending on your set up. And stop whining about the reduced movement speed; just make a macro to swap your hands like everyone else does. Do you have an Askar body? It looks hot, it’s got neat stats, and it’s not as good as a 5-year old body piece. Keep that Haubergeon if you can because that accuracy will help you more than anything else you can get (yes, even haste if you gimp enough).
Well Sad Samurai, I hope that helps you turn from a zero to a hero. Just remember, it’s better to be look funny and kick ass than to look cool and make everyone think you should go in the healing party.