Showing posts with label Game Balance. Show all posts
Showing posts with label Game Balance. Show all posts

Friday, December 18, 2009

FFXIV News: ZOMG SE IS RMT!

Sarcasm guys, sarcasm.

Anyway, SE's president made this announcement (translated by Elmer the Amazingly Pointy on BG):

“The basic model hasn't changed,” he said. “It's a monthly flat rate service with additional charges for items that users want to buy.
“For FFXI we didn't initially set up the item transaction model that well – although the demand for it was high. We thought that it would be a benefit for users, but that we wouldn't be able to charge.

“We soon learnt that there are a lot of people who want that kind of model, so we would like to introduce more pay-as-you-use items into the game. But there were too few items in FFXI – however we don't want to take it to the other extreme entirely for FFXIV.


Now, of course people like Jaxzer immidiately took this to mean that there will be wholesale RMT for every item in the game, but the more level headed, and even the not-so-level-headed-and-for-the-most-part-generally-apocalyptic Iceblazek stepped in and said this is almost definitely not going to be about game-balance changing gear.

There are lots of way to sell in game items that are no game breaking. WoW does it pretty well, but there are even more ways to do it. WoW does it well with vanity pets now, and their server changing options. SE already has done it with the Tidal Talisman and some would say the Moogle Satchel and the Nexus Cape but I would argue those are slightly different. The former was to provide an incentive to people to improve their security that they couldn't resist and the later was more of a reward for finishing an expansion even if you did get it on the purchase of the last expansion. There are a bunch of other ways to increase profits without wreaking the game, and I have always been a big advocate that as long as it doesn't mess with real game balance (and no, carrying around more stuff doesn't effect real game balance, nor does warping to Tiamat). I can think of a few examples off the top of my head: vanity pets and vanity mounts both from WoW, furnishings, server transfers and other related data transfers, character beautification (changing hair/skin coloring), gear beautification (different colors or even particle effects on gear) and the list goes on and on.

The other thing that I think is important is that this is SE's President talking, not Tanaka. This is Tanaka's game, and he has already mentioned this in passing but seemingly assured players it wouldn't effect balance. I don't think Tanaka would be down with full scale RMT, and the President of SE has said some other things about FFXI and FFXIV that haven't panned out. Tanaka is a game developer, SE's President is a business guy. Business guys tend to say things they think the media wants to hear, game developers say things they think the players want to hear. Remember some of the gaming media still defends RMT on some level to satisfy those with attention spans smaller than a gnat.

I think this will probably be one of those much ballyhoo'd issues that doesn't amount to as much as it first appears. Like the "PS3 exclusive" comments, this will probably get explained again, and again until we get a real picture of the situation.

Morning in Vana'diel: Defending Your Avatar

Morning in Vana'diel is your daily dose of FFXI and all things Vana'diel. Give us your thoughts on the interesting topics of the day! The day of reckoning approaches and in the end have we spent our time well? I think so.

With the coming of the FFXIV beta I have done a little bit of reminiscing about the time I have played FFXI, time I have enjoyed. I have also thought about those that didn't enjoy their time playing FFXI apparently, and I don't really get it.

I never really understood the way some people complain after quitting FFXI, or how they will never play FFXIV because "SE sux". I guess it's just the bitter gamer that is projecting their anger onto the game company instead of themselves.

Whether you like it or not, FFXI is a well run and successful game. A few people complaining about AV does not really effect the experience of 99% of the player base even those that want to fight AV.

Another one of those projections is the complaints about customer service. Outside of the few people that really did have to deal with the problems with SE and getting their account stolen, most of these complaints are from people that don't have the experience to make such claims and are just parroting what other people say.

SE's game development for FFXI is actually very good, especially considering the limitations of the game itself, but remember this game started development about 10 years ago and things are much different now than they were then. I think the problem right now is one of internal resources and nothing more.

SE doesn't "hate" their player base. They have learned from their mistakes and there are many examples of this. There are still some other mistakes they haven't or don't want to rectify (AV) but in the end the game experience in FFXI is excellent and enjoyable. It is far more social and it was built to be this way. Grumpy gamer kids may not really appreciate this aspect of the game, but in the end, we are all probably much better off without them.

And of course, if you just want to dismiss everything I just said, go ahead and call me an SE fan boy.

Friday, August 07, 2009

FFXIV News: The Pied Piper of Shibuya.

The more and more I hear about FFXIV the more and more I get concerned. I was really looking forward to this new game, but really I have to wonder if I am interested in a new version of FFXI if SE hasn't really determined what are the real problems with FFXI. Sure SE is covering all their bases, describing the new job system, quest system and other things. But these are all things that SE does correctly right now. What about things like job balance? What about some of the insane and inane content? Instancing? World spawns? What about the basic information that anyone outside of the fanboys are really interested in when choosing a game.

The forums are frothing at the mouth over a game where they have seen nothing more than concept art. Are they going to want a game that doesn't support external add-on development again? Are they going to want to play a game that does even let you alt-tab out again, and basically requires anyone to violate the rules to even have the game playable on a PC for the first four years it is available? This is just the internet at it's worst. All flash and no content.

Don't get me wrong, I want this to turn out really well! I want FFXIV to be great, but I don't want to have to give up almost two years in FFXI content to get to that point and I don't want to have to experience the same exact mistakes they have made for seven years just delivered in a shiny new package.

Also, we haven't ever gotten the real honest truth on some issues from SE and their answers tend to change over time to fit the current mood of the player and the development team. PS2 limitations are a great example of excuses that were nothing more than hot air for a lot of things that were implemented later on.

Is the real reason they are using the same races from FFXI really to provide continuity between FFXI and FFXIV, or is it because it just saves them a lot of programmer/designer time to just reuse something they have already been developing designs for? Sure there are differences, but the creativity has been removed from that part of the development cycle.

The question is this: Are the problems in FFXI because of structural game designs that SE isn't going to have with FFXIV, or are the problems because of the people that developed FFXI feel they know better than the players? If the problem is the former, then FFXIV will likely be a great game because there is so much that has happened in the MMO world since FFXI was released and a new platform will let SE unleash their ideas integrated into a much more playable platform. If it is the latter though, then FFXIV will be nothing more than a gussied up but casual version of the game we already play. If that is the case, I already have my old faithful crack, I don't need New Crack™.

Here is my run down on the more specific issues that have been presented about the game.

The new job system - This is the main thing that FFXI got right, and it sounds like the are going to do something different but similar enough to maintain the flexibility to change jobs. Doing it on the fly will be even better. This is my one shining hope for this game.

Crafting - Oh god, not this again. Crafting in FFXI sucks, the system sucks, the skilling-up sucks, the HQ system sucks, and the economy sucks. Some people like it and I am not saying they are wrong, I am just saying that it could be so much better. Crafting shouldn't be an end in itself, but a means to make money. Integrating it into the job system seems like they are trying to make it an end again. There needs to be a purpose for crafting and that purpose needs to be making an income of a reasonable amount.

Trading-off skills - No. Just please God no. No one likes it in FFXI because it is not a "fun, additional aspect to player customizing", it is an artificially construct limit on your potential. Artificial limitations in combat skills, magic skills and crafting don't do anything to provide customization, they just sharpen the edges of the cookie-cutter even more.

Races - I stated this above but it bares mentioning again. I have to wonder how hard they really are trying here if it's just the same people in a different place with just more technology than in Vana'diel. Even the story line seems to have major resemblances to Vana'diel.

UI/Macro system - This is one place where uncertainty definitely is playing a role in my doubts about FFXIV. I should be assuming that SE is going to have a wonderful new UI and Macro system and there have already been statements about the ability to quickly swap around sets of gear, but SE's inability/lack of want to improve FFXI's UI and failure to create a decent Macro system makes me have major reservations.

Communication - SE seems to be taking the same exact approach as they did with FFXI, while every other major MMO developer is moving toward more contact with it's player base. I understand that it is a Japanese company so there will be some disconnect, but Blizzard seems to handle it's Oceanic players with a modicum of respect. The NA representatives for SE seem to be as out of the loop as the players are for most things.

Balancing - SE doesn't have to worry about job balance in FFXI as much as other games because people can freely change and level different jobs, and FFXIV appears that it won't have this problem either, and it may be even less of a concern depending on the amount of over lap that is available for already trained skills. The problem is that SE actually though the subjob system was going to allow this to happen in FFXI, but instead the subjob system just worked to further restrict players choices. The major concern I have over game balance as a whole is that we will see mobs like Absolute Virtue again. This just causes frustration more than anything else, and is the best, most obvious example of the disconnect between how the developers envision the game and how the players actually play it.

I have high hopes for FFXIV, and I have real apprehensions. Either way, as of right now, I have no plans to stop playing FFXI. Nothing that has been present so far has made be change my plans at all. I will definitely pick up FFXIV, but the jury is still out on how everything is going to pan out.

Thursday, July 09, 2009

Morning In Vana'diel: A Delicate Balance

Morning in Vana'diel is your daily dose of FFXI and all things Vana'diel. Give us your thoughts on the interesting topics of the day! Today, Ring considers current game imbalance and if there is any chance it can ever be fixed.

PLD's get another buff. Is it a big buff? We don't really know yet, and won't know until the update it look like. But I can tell you this, I had my NIN out the other day and while I can still keep up with hate against a PLD (though it does take a little longer to build and it's harder to get back) I just don't have the survivability of that other tank. I didn't die at all, but I did take more damage, and I required more attention from buffers and healers than our PLD need. And why shouldn't they? We get one more shadow which is nice, except for any shadow-wiping ability which is like any important mob TP move, but PLD get's better gear, better situational gear, better JA, a shield and now with Atonement they can even do damage. NIN can do damage too, somewhat, depending on what you are fighting, and Durado Sushi can help with that, but in the end they aren't going to get the consistent hate of Joyuese and Atonement, and they are going to have to give up a good chunk of damage reduction to do any damage. And they don't even get access to things like this.

NIN isn't the only place that imbalance occurs, but it is one of the best examples. RNG is another that I mentioned yesterday, and even though the two-handers are now pretty close that is because they just do a ton of damage more than anyone else. What happened to MNK? SE has tried to balance back WHM against the abilities of RDM and I believe they have done so rather well, but what about BLM against SCH? What about BST? BLU and COR both have their occasional niches, but should SE build jobs around niches? Or should they think about fixing things that cause these disparities in the first place? There are a couple of places that SE could look to re-balance things.

1. Stop buffing JA's and Magic independently of each other. When you buff a JA or a spell or just about anything in the game, don't just think about how it effects that job, but think about what other jobs need to be buffed to compensate for the new, stronger JA.

2. Rethink the damage for two-hander versus dual-wielders. If you are going to increase the strength of two-handers that is great, but give something to the dual-wielders to let them keep up too. More haste? Equalized stat bonuses?

3. Be ready to admit you made a mistake or have gone too far. This is SE's major problem. They have no idea how to fix things they tried to fix in the past. Although people complain like nothing else when servers go down after updates to fix problems, I much prefer that they do that than leave these broken. Fix problems, fix them fast and get things balanced.

This is definitely not a comprehensive list of ways that SE can re-balance issues in the game, but it is definitely a start. I would prefer they were much less cautious with changes if they were willing to roll them back if they were too much. It took many months for SE to finally fix the RNG nerf, when the problem was obvious from the first day the patch came out.

Is it a sense of entitlement they have? Do they think they really know how to make the players enjoy the game more than the players do? I am not saying they should give the players everything they want, but there is a difference between whining and legitimate criticism. SE just has a problem figuring out the difference.

Do you think PLD is overpowered? What about SAM? Do they need more buffs? Does everyone need more buffs? Is it even possible to balance this game with so many jobs? Do we really even need balance? Leave a comment and tell us what you think!